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  1. LWJGL 3D Terrain: Phong lighting implemented

    Finally got the lighting implemented correctly.

    I must say I'm very pleased with the way this has turned out. It looks much better than my previous display-list result:

    This could be because of the lighting and material settings I have, I'm not entirely sure.

    I don't have a lot of time right now so ...
  2. LWJGL 3D Terrain: Modernizing the code

    In my last post I was able to achieve fairly decent results by creating a static display list and off-loading the drawing code to GPU.

    There's just one problem: This code utilizes features which are "deprecated" and can only be used when running under a backwards compatibility context. Most notably I'm utilizing the direct mode rendering. Starting with OpenGL 3 (I think it's actually 3.3), OpenGL moved to essentially a purely shader-based model.

    So once again, ...

    Updated October 5th, 2012 at 02:28 AM by helloworld922