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Thread: Keeping menus visible in-game after KeyReleased?

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    Default Keeping menus visible in-game after KeyReleased?

    Hey guys, this is probably a noobish question, but I'm just totally mindblank right now:

    So, I've made a boolean array keys[] of size 120 (to include all keys I'm using for my Keyboard class), and each index returns true when KeyPressed and false when KeyReleased. So if I press down a key, an effect will happen (like directional movement), and if I release it'll stop the effect. But as you can imagine, this is not good for showing menus in-game. I want the menu to persist even after keyReleased and then, the next time keyPressed happens, it clears the graphics of that menu.

    What is a good, simple way to implement this? I feel like I need to do something with my keyPressed/keyReleased paradigm. E.g. separate it into two arrays, perhaps? One that includes keys that follow this system and another with keys that don't react to KeyReleased? or specify which key that won't react keyReleased happens? Is this the root of my problem?

    Thanks in advance.
    Last edited by Madolite; September 27th, 2014 at 01:35 PM.


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    Default Re: Keeping menus visible in-game after KeyReleased?

    Thread moved.

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    Default Re: Keeping menus visible in-game after KeyReleased?

    I managed to figure it out:

    // Snipped from my Keyboard class (which implements KeyListener)
     
    private boolean keySwitch = false;
     
    public void keyPressed(KeyEvent e)
    {
    	keys[e.getKeyCode()] = true;
    	keys2[e.getKeyCode()] = true; 
    }
     
    public void keyReleased(KeyEvent e)
    {
    	keys[e.getKeyCode()] = false;
     
    	if (!keySwitch)
    	{
    		keys2[e.getKeyCode()] = true;
    		keySwitch = true;
    	}
     
    	else
    	{
    		keys2[e.getKeyCode()] = false;
    		keySwitch = false;
    	}
    }

    My mistake was that I was messing about in keyPressed(), when I needed to control keyReleased().

    keys[] are keys that turn off when key is released.
    keys2[] are keys that turn off when key is pressed a second time.

    Thanks anyways, though.
    Last edited by Madolite; October 5th, 2014 at 09:17 PM.

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