Originally Posted by SkyAphid
In that case you will need to redesign to get what you want. One cheap and quick option may be to pass the player object into your entity manager as a parameter and then gig things around in eman.tick
so the player gets drawn where you want. Without looking at how you designed your game it is kind of difficult to know how to advise you, this suggestion may be way off.
Actually, I am not entirely sure what the problem is now. Perhaps you could provide a screenshot? If it a top down, then won't the player ALWAYS be on top?