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Thread: Create image Jpeg from an object of Image class.

  1. #1
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    Unhappy Create image Jpeg from an object of Image class.

    I am working on a project on Steganography. I've succesfully encripted the source image with the text to be hidden, but i am unable to create an output image/encripted Jpeg from that object.
    How to create an image file (Jpeg) from an object of Image class? please reply asap.
    img2= createImage(new MemoryImageSource(iw,ih,pixels,0,iw));
    	     BufferedImage image = toBufferedImage(img2);
    	    save(image, "jpg");
     private static BufferedImage toBufferedImage(Image src) {
    	        int w = src.getWidth(null);
    	        int h = src.getHeight(null);
    	        int type = BufferedImage.TYPE_USHORT_565_RGB;  // other options
    	        BufferedImage dest = new BufferedImage(w, h, type);
    	        Graphics2D g2 = dest.createGraphics();
    	        g2.drawImage(src, 0, 0, null);
    	        return dest;
    	  private static void save(BufferedImage image, String ext) {
    	        String fileName = "savingAnImage";
    	        File file = new File(fileName + "." + ext);
    	        try {
    	            ImageIO.write(image, ext, file);  // ignore returned boolean
    	        } catch(IOException e) {
    	            System.out.println("Write error for " + file.getPath() +
    	                               ": " + e.getMessage());

  2. #2
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    Default Re: Create image Jpeg from an object of Image class.

    In the code you posted it seems it has a method to save the Image...what about it does not work? Does it compile? Does it run? Does it throw exceptions? Does it behave?

  3. #3
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    Default Re: Create image Jpeg from an object of Image class.

    java.awt.Image is an abstract class. You use a BufferedImage or VolatileImage when you need an implementation. The use of Image in the toBufferedImage method means you wish to accept either a BufferedImage or VolatileImage and let the method resolve which one it is dealing with at run-time (polymorphism). My guess is that this is not what you want.

    Looking at your code it seems that toBufferedImage is actually drawing the image. Why not rename the function and remove that return BufferedImage. Instead, when you create the image, cast it directly into a BufferedImage like so:

    BufferedImage img2= (BufferedImage) createImage(new MemoryImageSource(iw,ih,pixels,0,iw));

    I wrote an Image processing tutorial not long ago. It has some useful code on how to open, save and manipulate images (it uses a TYPE_INT_ARGB so don't be surprised if the bitwise pixel operators don't work with your TYPE_USHORT_565_RGB). This example may also help you out.
    Last edited by ChristopherLowe; January 1st, 2012 at 12:08 AM. Reason: formatting

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