Hellooooo! I have spent an endless amount of time this weekend trying to figure out simple physics for a pong-ish game I'm work on in which the paddles are circles rather than lines. I am having a hard time finding a well explained way to bounce the ball of of the circular paddles realistically. Most tutorials are for dynamic-dynamic collisions and I find them hard to understand and thus manipulate it to how I need it to work. I understand conservation of energy and stuff, the problem is the angles and figuring out the x+y velocities after. If someone could give me some guidance and perhaps a code snippet / an equation I could use it would be greatly appreciated!
Just need a way to get the final x+y velocities after the collision with the paddle ^^ thnx ahead of time