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Thread: Generation of random number using random class

  1. #1
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    Post Generation of random number using random class

    This code uses the Random class to generate a random number up to 100.

    You can change the 100 value to any interger you wish.

    import java.util.*;
     
    public class RandomNumber {
     
        public static void main(String[] args) {
     
            Random random = new Random();
            int rand = random.nextInt(100);
     
            System.out.println(rand);
     
        }
     
    }
    Please use [highlight=Java] code [/highlight] tags when posting your code.
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    Member Emperor_Xyn's Avatar
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    Default Re: How to Generate a random number using the Random class

    PHP Code:
     To change this templatechoose Tools Templates
     
    * and open the template in the editor.
     */
    package unogame;
    import java.util.*;
    import java.lang.*;
    import java.awt.*;
            
    /**
     *
     * @author Xyn
     */
    public class UNOGame {
    static 
    int ar;
     
    int counter=0;
    static 
    int winCount0;
    /**
         * @param args the command line arguments
         */

        
    public static void main(String[] args) {
         
    System.out.println("Welcome to Under or Over game.  Your opponnents number will be displayed and you have to go over or under it.");
         
      for(
    int i=1i<6i++)  {
         
    double cop = new Random() .nextInt(100) +1;
         
    double plp = new Random() .nextInt(100) +1;
         
    System.out.println(" The computers number is " cop " .")  ;
         
         
    Scanner keyboard = new Scanner(System.in);
         
    String pick keyboard.next();
          
    unofile uno = new unofile();  
            
            if (
    pick.equals("over")) {
             if (
    cop>plp) { 
                 
    System.out.println("You win that round!");
                
                 
    winCount++; 
             }}
         if (
    pick.equals("under")) {
             if (
    cop<plp) { 
                 
    System.out.println("You lose that round!");
                   
             }}
         if (
    pick.equals("over")) {
             if (
    cop<plp) { 
                 
    System.out.println("You win that round!");
               
                 
    winCount++; 
             }}
         if (
    pick.equals("under")) {
             if (
    cop>plp) { 
                 
    System.out.println("You lose that round!");
               
         
             }}
             
             
    System.out.print("Your number was ");
             
    System.out.print(plp "." );
                 
             }
          
    unofile uno = new unofile();
      
    uno.counterWin winCount;
     
    uno.writeWall();   
    }   
             

         
         



    Theres a sample of it in use. ((NOTE: POORLY CONSTRUCTED PROGRAM)

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