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  1. JPF Reputation and how it works.

    Quote Originally Posted by GregBrannon View Post
    I'll be darned. That's what the star does. I played with it on Cornix' last post, and when selected, the choice is given to "approve" or "disapprove," apparently meaning to add positive or negative rep.

    Now explain to me what blogging a post does besides build towards coffee cups.
    Errr.. I dunno.
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  2. Blogger

    I have recently decided to start a blog over to Blogger.

    There are a few reasons for this:

    1. I'm interested in many things other than just Java (and even programming), I figured it would make sense to create a blog where I could focus on these aspects.

    2. Blogger allows me to use raw Javascript/HTML/etc. in my posts. This allows me to put advanced features into my pages/posts (for example collapsing menus). It also motivates me to learn client-side web ...
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  3. LWJGL 3D Terrain Demo: ver 1.1 released

    I updated the 3D terrain demo over at Static Void Games.

    Changes made:

    • Fixed un-responsiveness during initialization
    • Created an applet version (no more webstart)
    • Switched from pure triangles to triangle strips (less memory, faster)
    • Reduced demo app default height map resolution to 512x512
    • Switched to a tiled rendering method. The plan is to in the future have frustrum culling implemented to increase performance.
    • Various small changes and tweaks

    ...

    Updated October 22nd, 2012 at 01:03 PM by helloworld922

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  4. LWJGL 3D Terrain: Demo and Source code available

    A demo and the source code for creating 3D terrains using LWJGL and OpenGL 3.3+ is now available over at Static Void Games. Props to KevinWorkman for creating the site. NOTE: The page suggests that there is an Applet. This is currently NOT true. Use the Java WebStart version or download and build the source yourself.

    Even as I'm writing this the code available has already been modified and made better. Once I get enough of these changes together I'll update the code and demo.
    ...

    Updated October 6th, 2012 at 06:29 PM by helloworld922

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  5. LWJGL 3D Terrain: Phong lighting implemented

    Finally got the lighting implemented correctly.


    I must say I'm very pleased with the way this has turned out. It looks much better than my previous display-list result:



    This could be because of the lighting and material settings I have, I'm not entirely sure.

    I don't have a lot of time right now so ...
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