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Thread: Creating a cube applet

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    Default Creating a cube applet

    package assignment7;
     
    import java.awt.*;
     
    public class Exercise5 
    {
        public void paint(Graphics g)
        {
            g.drawRect(30, 50, 50, 50); 
            g.drawLine(30,50,40,40); 
            g.drawLine(80,50,90,40); 
            g.drawLine(40,40,90,40); 
            g.drawLine(80,100,90,90); 
            g.drawLine(90,40,90,90);
        }
        public static void main(String args[])
        {
     
        }
    }
    i got how to create the cube, but how do i loop the drawline?
    i am supposed to only have one ?


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    Default Re: Creating a cube applet

    What this code is supposed to do and your question are not clear. Can you post code that can be compiled and run to demonstrate what you're trying to do and then ask a specific question about that code or the result?

    If this is meant to be a Swing GUI, there are many elements missing (like the Swing and the GUI), but even the little bit you've shown is not how painting in a Swing app is correctly done. The Custom Painting Lesson may answer some of your questions.

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    Default Re: Creating a cube applet

    Quote Originally Posted by ATB View Post
    i got how to create the cube, but how do i loop the drawline?
    i am supposed to only have one ?
    As GregBrannon correctly pointed out, your are missing many things. Your code is not a standalone GUI application and not even an "applet". You need to write several things to create a minimal but valid infrastructure for a GUI (AWT or Swing) application or applet.
    There are tons of examples on the web, in the official tutorial, in articles/blogs and even I have some nice examples.
    Andrea, www.andbin.netSCJP 5 (91%) – SCWCD 5 (94%)

    Useful links for Java beginnersMy new project Java Examples on Google Code

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    Default Re: Creating a cube applet

    You need to create a swing or awt to you project. Example code:
    import java.awt.*;

    import javax.swing.*;

    public class SwingVindue extends JFrame
    {
    public void paint(Graphics g) {

    //L�ngde 1
    g.drawLine(600, 50, 50, 50);
    //L�ngde 2
    g.drawLine(600, 500, 70, 500);
    //H�jde 1
    g.drawLine(50,50,50,80);
    //h�jde 2
    g.drawLine(600,500,600,70);}

    public static void main(String[] arg)
    {
    SwingVindue vindue = new SwingVindue();
    vindue.setSize(1280,800);
    vindue.setVisible(true);
    }
    }

    --- Update ---

    My own example

    --- Update ---

    I don't try to create a cube but is wiew you how you can set you draw lines in to a window

  5. The Following User Says Thank You to magnus110498 For This Useful Post:

    ATB (April 6th, 2014)

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    Default Re: Creating a cube applet

    thanks!

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