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Thread: Something weird with Graphics and drawString...

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    Default I can't get paint() to work

    Basically, I am trying to drawString and I am getting some unexplained errors. Eclipse isn't redlining anything, but when I run the application, it gives an error and refuses to draw the test. Here is my source code:

    MainGameClass:

    public class MainGameClass {
     
    	//Accesses the ScreenHandler class and makes it use 'sh' variable
    	static ScreenHandler sh = new ScreenHandler();
     
    	//Main thingy (duh)
    	public static void main(String[] args) {
     
    		//Makes ScreenHandler class activate DrawWindow method
    		sh.DrawWindow();
    		sh.paint(null);
     
    	}
     
    }

    ScreenHandler

    import java.awt.BorderLayout;
    import java.awt.Canvas;
    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Font;
    import java.awt.Frame;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
     
    import javax.swing.JFrame;
    import javax.swing.JLabel;
     
    //Referenced by MainGameClass
     
    public class ScreenHandler {
     
    	//Draws the window the game is in
    	JFrame frame = new JFrame("Indev v0.01");
     
    	//frame.add(new paintText);
     
    	paintText pt = new paintText();
     
    	public void DrawWindow(){
    		//Initiates window drawing
    		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     
    		JLabel emptyLabel = new JLabel("");
    		//Makes it 800 by 600
    		emptyLabel.setPreferredSize(new Dimension(1000, 600));
    		frame.getContentPane().add(emptyLabel, BorderLayout.CENTER);
     
    		frame.pack();
    		//Makes it visible
    		frame.setVisible(true);
     
    		//Activates the PaintWindow function below
    		PaintWindowColor();
     
    	}
    	public void PaintWindowColor(){
     
    		//Sets the background color to blue
    		//frame.getContentPane().setBackground(Color.BLUE);
    		frame.setForeground(Color.BLACK);
    	}
     
    }
     
    @SuppressWarnings("serial")
    class paintText extends Canvas{
     
    	public paintText(){
    		System.out.println("Loaded xtraclass");
    	}
     
    	public void paint(Graphics g){
    		//System.out.println("Loaded!");
    		g.setColor(getForeground());
    		g.drawString("Hey!", 200, 200);
    	}
     
    }

    I hope you can help, as any guidance would be greatly appreciated!
    Last edited by JamEngulfer221; December 11th, 2011 at 06:43 AM.


  2. #2
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    Default Re: Something weird with Graphics and drawString...

    some unexplained errors
    What errors? I recommend posting them in their entirety

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    Default Re: Something weird with Graphics and drawString...

    Ok, sorry. By the way, the reason I did a duplicate thread (sorry, I was going to delete this one) was that I think it was more applicable to the "What's wrong with my code" forum than the AWT/Java Swing forum.

    The error:

    java.lang.NullPointerException
    at ScreenHandler.PaintWindowText(ScreenHandler.java:4 6)
    at MainGameClass.main(MainGameClass.java:12)

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    Default Re: Something weird with Graphics and drawString...

    Exception clearly mentions that there is something null with the statement at line 46 of ScreenHandler.java, and the root cause is line 12 of MainGameClass. So, now try debugging from line 12 of MainGameClass.java and see why is there null.

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    Default Re: Something weird with Graphics and drawString...

    Ah, yes. That was on purpose, it was the only thing I could do that didn't make Eclipse throw out an error. (in the form of a red line)

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    Default Re: Something weird with Graphics and drawString...

    Quote Originally Posted by JamEngulfer221 View Post
    Ah, yes. That was on purpose, it was the only thing I could do that didn't make Eclipse throw out an error. (in the form of a red line)
    So is your problem solved now?
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!

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    Default Re: Something weird with Graphics and drawString...

    Quote Originally Posted by KevinWorkman View Post
    So is your problem solved now?
    No, It still throws up the NullPointerException. And I don't know what to do to solve it.

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    Default Re: Something weird with Graphics and drawString...

    You're passing null into your PaintWindowText (methods should start with a lower-case letter, by the way). What did you expect to happen?

    Recommended reading: Lesson: Performing Custom Painting (The Java™ Tutorials > Creating a GUI With JFC/Swing)
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
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    Default Re: Something weird with Graphics and drawString...

    What do you expect to do this code?
    null.callSomeFunction(obj)

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    Default Re: Something weird with Graphics and drawString...

    I changed it so that it uses paint(Graphics g){
    }

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    Default Re: Something weird with Graphics and drawString...

    So, in that case, what do I actually do to get my paint() to run/work?

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    Default Re: Something weird with Graphics and drawString...

    So, in that case, what do I actually do to get my paint() to work then?

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    Default Re: Something weird with Graphics and drawString...

    Quote Originally Posted by JamEngulfer221 View Post
    So, in that case, what do I actually do to get my paint() to work then?
    Recommended reading: Lesson: Performing Custom Painting (The Java™ Tutorials > Creating a GUI With JFC/Swing)
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!

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    Default Re: Something weird with Graphics and drawString...

    Who is supposed to call your paint() method? Your classes do not extend any java classes.
    To be sure your methods are overriding java class methods, add the @Override annotation just before the method definition.

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    Default Re: Something weird with Graphics and drawString...

    I read the article, and I am still confused. I had a look around the code, changed some of mine and still nothing. I simply can't figure out how I get it to work. Is there something hugely obvious I am missing? (Also updated the code in the OP)

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    Default Re: Something weird with Graphics and drawString...

    Your code is very confused. It looks like you have copied and pasted it from many different sources and a lot of it doesn't go together, it just lays around loose.

    It might be easier to start from the beginning and build a program step by step rather than try to make this one do anything.

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