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Thread: A very very simple 3D rendering routine (Almost) - Seeking Help with my code

  1. #1
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    Default A very very simple 3D rendering routine (Almost) - Seeking Help with my code

    I've been working on this project. The goal is to provide simple routines to project objects in 3D space onto a 2D camera screen. I have found and used sources from the internet to perform some of the calculations. I have attached a screenshot of the output thus far and the project files as created in Net Beans.

    The attached pic may look correct but I do believe its wrong in the fact that its looks lopsided. To debug the program I have first confirmed that the intercept points are correct on the camera screen. From there I have found that there might be an error in how the program calculates the distance of a 3D point to a plane which is used on the camera screen.


    public double point_plane_distance(Vector3D point)
    {
    double e = ((a * point.x) + (b * point.y) + (c * point.z)-d) / Math.sqrt(Math.pow(a,2) + Math.pow(b,2) + Math.pow(c,2));



    return e;
    }

    double x_dist = vertical_offset.point_plane_distance(ip);
    double y_dist = horizontal_offset.point_plane_distance(ip);

    System.out.println("x dist to screen offset: " + x_dist);
    System.out.println("y dist to screen offset: " + y_dist);

    ***

    What I'm looking for is help from other programmers to validate the code and provide feedback on if its actually correct and to provide a solution otherwise. Please feel free to download and unzip the attached source for review.

    Russell Brown
    Toronto Ontario
    Attached Images Attached Images
    Attached Files Attached Files

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