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Thread: Sudoku

  1. #1
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    Default Sudoku

    Hi i am new in java. I am trying to create sudoku application bot I am strugling to connect classes

    import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.Component;
    import java.awt.DisplayMode;
    import java.awt.image.BufferedImage;
    import java.io.File;
    import java.io.IOException;

    import javax.imageio.ImageIO;
    import javax.swing.JFrame;
    import javax.swing.SwingUtilities;


    public class MySudoku
    {
    public static byte[][] sudoku = new byte[729][82]; //global array for sudoku solution
    public static byte step = 0; //global variable for solution step

    private static final int WindowWidth = 777; //its 777 pixels wide
    private static final int WindowHeight = 636; //its 636 pixels high

    public static void ShowGUI()
    {
    Smethods.start(sudoku); //start array at step 0 has no numbers selected

    final byte border = 14; //border for display
    JFrame f = new JFrame("MySudoku");
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    BufferedImage image = null;
    try {
    image = ImageIO.read(new File("sudoku.png"));
    } catch (IOException e) {
    }//end of try/catch
    f.setResizable(false); //not to be resized
    f.setIconImage(image);
    f.setSize(WindowWidth, WindowHeight); //size fixed by size of display and borders
    f.setLocation(0, 0); //start top left
    f.setLayout(new BorderLayout()); //north south east west and centre

    f.add(new SPanel(new Dimension(WindowWidth,border)), BorderLayout.NORTH);
    f.add(new SPanel(new Dimension(WindowWidth,border)), BorderLayout.SOUTH);
    f.add(new SPanel(new Dimension(border,WindowHeight)), BorderLayout.EAST);
    f.add(new SPanel(new Dimension(0,WindowHeight)), BorderLayout.WEST); //set the borders

    Component dp =new Component();
    dp.setBackground(Color.BLACK); //set the background of the sudoku display black
    f.add(dp, BorderLayout.CENTER); //add the sudoku display panel

    f.setVisible(true);
    }//end of show gui method

    public static void main(String[] args) {
    SwingUtilities.invokeLater(new Runnable() {
    public void run() {
    ShowGUI();
    }
    }); //end of run()
    }//end of main
    }//end of MySudoku class

    public class Smethods
    {
    public static byte select(byte[][] sudoku, byte number, byte position, byte step)
    {
    if((sudoku[position*9 + number][step] == 0) || (sudoku[position*9 + number][step] > 9))
    return step;//end of number not possible or is selected

    step += 1; // we can select so write this step to the sudoku array
    int count = 0;
    for(count = 0; count < 729; count++)
    sudoku[count][step] = sudoku[count][step - 1]; //copy existing to next step
    for(count = 0; count < 9; count++)
    sudoku[position*9 + count][step] = 0; //Can't select any in box

    byte row = (byte) (position/9);
    for(count = 0; count < 9; count++)
    sudoku[row * 81 + count * 9 + number][step] = 0; //horizontal row

    byte column = (byte) (position%9);
    for(count = 0; count < 9; count++)
    sudoku[column * 9 + count * 81 + number][step] = 0; //vertical row

    int brow = (position/27)*243; //row block 0f 3
    column = (byte) (((position%9)/3)*27); //Column block of 3
    byte incount;
    for(incount = 0; incount < 3; incount++)
    {
    for(count = 0; count < 3; count++)
    sudoku[brow + column + count * 9 + incount * 81 + number ][step] = 0; //box of 3 x 3
    }//end of 3 x 3 box
    //we have selected one number
    sudoku[position*9 + number][step] = (byte) (number + 11); //selected now 11 to 19
    return step;
    }//end of select a number//end of class
    public static void start(byte[][] sudoku) {
    }
    public static void trysudoku(byte[][] sudoku, byte startstep) {
    }


  2. #2
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    Default Re: Sudoku

    Welcome! Please read this topic to learn how to post code correctly and other useful info for new members.

    Too much code posted improperly. Please fix it using the instructions in the link I've provided.

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