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Thread: Why isn't my synchronized function acting synchronized?

  1. #1
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    Default Why isn't my synchronized function acting synchronized?

    I have a multi-threaded network/client program that plays a game of tic-tac-toe.

    I always begin by asking the client if he's a new or existing player.

    If he's a new player, I ask him what he wants his username and symbol to be, and then I create a new player. I also check to make sure the username isn't already taken.


    Now, since both players are playing concurrently in their own thread, it is feasible that two player connect with each other, each of which are new players, and then both choose to create the same username.

    Since one player may still be "being created", his username won't be in the file yet. Which means that even though the second player chooses the same username, the game will think it's unused / valid because the server hasn't written the first player's username to the file yet.

    Here's a shortened version of the code:

    public void run()
                    {
                            try
                            {
                                    outputToClient.writeInt(1);
    // signal the client both players are connected and it's time to establish the players
     
     
                                    processMessage(input.readLine());
    // client tells server whether user is new or existing
    // server responds by accordingly creating or retrieving new player
     
     
                                    outputToClient.writeInt(playerNumber);
     
                            } catch (IOException ex)
                            {
                                    System.err.println(ex);
                            }
    }
     
    public synchronized void processMessage(String message)
    {
            if (message.equals("new"))
            {
                     try
                     {
                              boolean new_name = true;
                              do
                              {
                                      name = input.readLine();
                                      new_name = checkNewName(name);
     
                                      if (new_name)
                                      {
                                              System.out.println("The new name is : " + name);
                                              outputToClient.writeBytes("Name not taken\n");
                                       }
                                       else
                                       {
                                              System.out.println("The taken name is : " + name);
                                              outputToClient.writeBytes("Name taken\n");
                                        }
                              } while(!new_name);
     
                              symbol = input.readLine().charAt(0);
     
                      } catch (IOException ex)
                      {
                               System.err.println(ex);
                      }
     
                      createPlayer();
              }
              else
              {
                      String clientName = "";
                      try
                      {
                             clientName = input.readLine();
     
                       } catch (IOException ex)
                       {
                              System.err.println(ex);
                       }
     
                       retrievePlayer(clientName);
                }
     
                Symbols[playerNumber] = symbol;
    }


    The idea here is that by making "processMessage" synchronized, only one thread will be giving a name / creating a player at a time, so we know there will be no overlap. Yet it's not working....

    What am I doing wrong?


  2. #2
    Member andbin's Avatar
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    Default Re: Why isn't my synchronized function acting synchronized?

    Quote Originally Posted by ineedahero View Post
    What am I doing wrong?
    The code is not complete .... so I can only guess. I see that processMessage is an "instance" method and it's synchronized. This means that the lock is acquired on the object on which processMessage is invoked.

    run() and processMessage() seems in the same class, presumably a Runnable implementation or a Thread extension. And here is the difference.
    1) If it's a java.lang.Thread extension, obviously you have N instances, one for each thread.
    2) If it's a Runnable implementation, you may have created:
    2a) 1 instance, passed to all java.lang.Thread objects.
    or
    2b) N instances, one for each java.lang.Thread object.

    In case 1) and 2b) you have different objects = different locks, so no mutual exclusion.
    Andrea, www.andbin.netSCJP 5 (91%) – SCWCD 5 (94%)

    Useful links for Java beginnersMy new project Java Examples on Google Code

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    ineedahero (December 20th, 2013)

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    Default Re: Why isn't my synchronized function acting synchronized?

    Sorry for the confusion.

    run() and processMessage() are both in the player class. The player class implements runnable.

    The player class itself is a part of the server class.

    It seems like I'm in 2b.

    If I put the processMessage method outside of the player class, and made it a method of the server, would that create mutual exclusion?

    And yes, I have two separate players, each running concurrently in their own thread in the run() method.

  5. #4
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    Default Re: Why isn't my synchronized function acting synchronized?

    Quote Originally Posted by ineedahero View Post
    If I put the processMessage method outside of the player class, and made it a method of the server, would that create mutual exclusion?
    If you have 1 instance of server (and I suppose it is so), yes technically same object = same lock = mutual exclusion.
    Andrea, www.andbin.netSCJP 5 (91%) – SCWCD 5 (94%)

    Useful links for Java beginnersMy new project Java Examples on Google Code

  6. The Following User Says Thank You to andbin For This Useful Post:

    ineedahero (December 20th, 2013)

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