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Thread: Swing timer, falling object

  1. #1
    Junior Member
    Join Date
    May 2012
    Thanked 0 Times in 0 Posts

    Default Swing timer, falling object

    I'm trying to simulate a falling object with an initial horizontal speed. I understand how to make it move horizontally (no acceleration) but I have some trouble making it move vertically because of the equation y = gt^2/2 + vt + y0. I have problems because of the quadratic equation.

    What I tried to do is to do make a time variable which would increase by one every time the action is performed by the SwingTimer. So that I would actually have a timevariable. But I don't think that is the best way to do it?

    Can somebody push me in the right direction?

    Below you can find the code I have already written:

    public class Simulation extends JPanel implements ActionListener
        Timer timer = new Timer(5,this);;
        private int Xpos=0, Ypos=0, velX, velY;
        private int Px,Py;
        JButton dropknop;
        private boolean drop = false;
        public Simulation()
            velX = 2;
            velY = 2;
            dropknop = new JButton("DROP");
        public int getXpos() {
            return Xpos;
        public void paintComponent(Graphics g)
            g.drawRect(Xpos, 0, 20, 20);
                g.fillRect(Px, Py, 5, 5);
        public void actionPerformed(ActionEvent ae) 
            if(ae.getSource() == dropknop)
                Px = getXpos();
                this.drop = true;
            if(Xpos<0 || Xpos>986)
                velX = -velX;
            if(Ypos<0 || Ypos>708)
                velY = - velY;
                Px += velY;
                Py += velX;
            Ypos += velY;
            Xpos += velX;

    Thank you in advance!

  2. #2
    Administrator Norm's Avatar
    Join Date
    May 2010
    Eastern Florida
    Thanked 2,643 Times in 2,613 Posts

    Default Re: Swing timer, falling object

    have you asked this question on a maths forum?
    What are the y values at unit time intervals?

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