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Thread: Swing timer, falling object

  1. #1
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    Default Swing timer, falling object

    I'm trying to simulate a falling object with an initial horizontal speed. I understand how to make it move horizontally (no acceleration) but I have some trouble making it move vertically because of the equation y = gt^2/2 + vt + y0. I have problems because of the quadratic equation.

    What I tried to do is to do make a time variable which would increase by one every time the action is performed by the SwingTimer. So that I would actually have a timevariable. But I don't think that is the best way to do it?

    Can somebody push me in the right direction?

    Below you can find the code I have already written:

    public class Simulation extends JPanel implements ActionListener
        {
        Timer timer = new Timer(5,this);;
        private int Xpos=0, Ypos=0, velX, velY;
        private int Px,Py;
     
        JButton dropknop;
        private boolean drop = false;
     
        public Simulation()
        {
            this.setBackground(Color.white);
            velX = 2;
            velY = 2;
     
            dropknop = new JButton("DROP");
            dropknop.addActionListener(this);
            this.add(dropknop);
        }
        public int getXpos() {
            return Xpos;
        }
     
        public void paintComponent(Graphics g)
        {
            super.paintComponent(g);
            g.drawRect(Xpos, 0, 20, 20);
     
            if(drop)
            {
                g.fillRect(Px, Py, 5, 5);
            }
        }
     
        public void actionPerformed(ActionEvent ae) 
        {
            if(ae.getSource() == dropknop)
            {
                Px = getXpos();
                this.drop = true;
            }
            if(Xpos<0 || Xpos>986)
            {
                velX = -velX;
            }
            if(Ypos<0 || Ypos>708)
            {
                velY = - velY;
            }
     
            if(drop)
            {
                Px += velY;
                Py += velX;
            }
     
            Ypos += velY;
            Xpos += velX;
            repaint();
        }
    }

    Thank you in advance!


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Swing timer, falling object

    have you asked this question on a maths forum?
    What are the y values at unit time intervals?
    If you don't understand my answer, don't ignore it, ask a question.

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