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Thread: how do i use point 3d?

  1. #1
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    Default how do i use point 3d?

    i dont know whats wrong whith this code but it gives me some errors.

    the compiler says "cannot find symbol" on those lins:

    *13)point = new Point3D(x,y,z);
    *59)private java.lang.String toString()
    *5) Point3D point;

    public class Box3D extends java.lang.Object  {
     
       double width,length,height;
        Point3D point;
        //Constructor overloading:
        private  Box3D(double width, double length, double height)
        {
             this(0.0,0.0,0.0,width,length,height);
        }
        private  Box3D(double x, double y, double z, double width, double length,double height)
        {
            point = new Point3D(x,y,z);
     
            if (width <= 0) 
            {
                width = 1;
            }
            if (length <= 0)
            {
                length = 1;
            }
            if (height <= 0)
            {
                height = 1;
            }
            this.width = width;
            this.length = length;
            this.height = height;
        }
     
        //Methods:
        private  double getVolume()
        {    //Volume = (h)(w)(l)
            return (this.height * this.width * this.length);
        }
     
        private  boolean isInside(double pointX, double pointY, double pointZ)
        {
            //
            if(!pointX<=x){return false;}
            if(!pointT<=y){ return false;}
            if(!pointZ<=z){ return false;}
            else 
            {return true;}
        }
     
     private Point3D   getCenter() {  return ((this.height + this.width + this.length+this.x+this.y+this.z)/4);
     
        }
     
        private  void move(double dx, double dy, double dz)
        {
            //Moves the box by the given delta values.
            this.point.x += dx;
            this.point.y += dy;
            this.point.z += dz;
        }
        private  void scale(double factor)
        {
            //(Multiply all dimensions by
            //the specified factor).
            this.width *= factor;
            this.length *= factor;
            this.height *= factor;
        }
        private  java.lang.String toString()
        {
            //"(x, y, z)->(width, length, height)".
            return "("+this.point.x + ","+this.point.y + "," + this.point.z + ") -> " + "(" + width + "," + length + "," + height + ")";
        }}


  2. #2
    Administrator copeg's Avatar
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    Default Re: how do i use point 3d?

    The compiler looks like it doesn't know what a Point3D is...so you probably need to define this class, either through your own implementation or via an import...
    If you wish to use the Vecmath Point3d object:
    import javax.vecmath.Point3d;
    //or more generally
    import javax.vecmath.*;

  3. #3
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    Default Re: how do i use point 3d?

    it says the package dosnt exist

    and know i have a new one:

    in this line it says "invalid method declaration;return type required"

    public class Point3D {
     
        private  int x;
        private  int y;
     
         public Point(int x, int y,int z) {
            this.x = x;
            this.y = y;
         this.z = z;
        }
     
        public int getX() {
            return x;
        }
     
        public int getY() {
            return y;
        }
     
          public int setY(int y) {
            return this.y=y;
        }
           public int setX(int x) {
            return this. x=x;
        }
         public int setX(int z) {
            return this. z=z;
        }
     public boolean equals(Object other) {
        boolean result = false;
        if (other instanceof Point) {
            Point that = (Point) other;
            result = (this.getX() == that.getX() && this.getY() == that.getY()&& this.getz() == that.getz()));
        }
        return result;
    }
     
     
    }
    Last edited by antrax; January 6th, 2010 at 04:10 PM.

  4. #4
    Administrator copeg's Avatar
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    Default Re: how do i use point 3d?

    So you wrote your own class, in which case you need to import Point3D into Box3D, and doing so will depend upon your package structure/directory structure. Given you have no package declaration, Point3D and Box3D must be in the same directory, so you can

    import Point3D;

    in this line it says "invalid method declaration;return type required"
    I don't know what line you are referring, but I'll hazard a guess this error is due to the improper constructor:
     public Point[COLOR="Red"]3D[/COLOR](int x, int y,int z) {

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