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Thread: Connect Four Game need help pleaseee!!

  1. #1
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    Default Connect Four Game need help pleaseee!!

    I have to make a processing game, I got my game to fully work but I want to add some motion into it I want to have the chips when clicked to start on the top of the board and drop down to the bottom. Please help me!!!

    int count = 0;
    int rows = 6;
    int cols = 7;
    int winner = 0;
    CircleButton[][] grid = new CircleButton[cols][rows];
    int[][] gridChecker = new int[cols][rows];
    boolean locked = false;
    boolean gameOn = true;

    void setup()
    {
    smooth();
    for (int a = 0; a<cols; a++) {
    for (int b = 0; b<rows; b++) {
    gridChecker[a][b] = 10;
    }
    }
    int a;
    int b;
    for ( a = 0; a<cols; a++) {
    for (b = 0; b<rows; b++) {
    grid[a][b] = new CircleButton(100*a + 50, 100*b + 50, 80, color(255), color(153));
    }
    }

    color buttoncolor = color(204);
    color highlight = color(153);
    ellipseMode(CENTER);

    size(700, 600);
    background(255, 204, 0);


    stroke(126);
    for ( int c = 1; c <= cols; c++) {
    line( c*(width/cols), 0, c*(width/cols), height);
    }
    for (int c = 1; c<=rows; c++) {
    line(0, c*(height/rows), width, c*(height/rows));
    }
    }
    void draw()
    {
    update(mouseX, mouseY);
    for (int c = 0; c<cols; c++) {
    for (int d = 0; d<rows; d++) {
    grid[c][d].display();
    }
    }
    if (checkWin() == true) {
    gameOn = false;
    PFont font = loadFont("IskoolaPota-48.vlw");
    textFont(font, 80);
    if (winner == 4) {
    shadowtext("Red Wins!", width/4, height/2, 3);
    }
    else if(winner == 8) {
    shadowtext("Black Wins!", width/3.5, height/2, 3);
    }
    shadowtext("Click to play again", width/5.5, height*.3, 1);
    }

    }
    void shadowtext (String s, float x, float y, int o) {
    fill(100,100);
    text(s, x+o, y+o);
    fill(58,12,247);
    text(s, x, y);
    }
    void mousePressed() {
    if(gameOn == false) {
    gameOn = true;
    setup();
    }
    }

    boolean checkWin()
    {

    int counter;
    //horizontal
    for (int a=0; a < rows; a++) {
    for (int b=0; b < cols-3; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b+1][a]) + (gridChecker[b+2][a]) + (gridChecker[b+3][a]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }


    //vertical
    for (int a=0; a < rows-3; a++) {
    for (int b=0; b < cols; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b][a+1]) + (gridChecker[b][a+2]) + (gridChecker[b][a+3]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }


    //diagonals
    for (int a=0; a < rows-3; a++) {
    for (int b=0; b < cols-3; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b+1][a+1]) + (gridChecker[b+2][a+2]) + (gridChecker[b+3][a+3]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }


    for (int a =0; a < rows-3; a++) {
    for (int b=0; b < cols-3; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b+1][a+1]) + (gridChecker[b+2][a+2]) + (gridChecker[b+3][a+3]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }

    for (int a=0; a < rows-3; a++) {
    for (int b=3; b < cols; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b-1][a+1]) + (gridChecker[b-2][a+2]) + (gridChecker[b-3][a+3]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }

    return false;
    }



    void update(int x, int y)
    {

    if (mousePressed && gameOn) {
    for (int c = 0; c<cols; c++) {
    for (int d = 0; d<rows; d++) {
    if (grid[c][d].pressed() && (grid[c][d].getColor() == color(255)|| grid[c][d].getColor() == color(153)) ) {
    if (d == 5 || (gridChecker[c][d + 1] == 1 || gridChecker[c][d+1] == 2)) {
    grid[c][d].setHighlight();
    count++;
    if (count % 2 == 0) {
    grid[c][d].setColor(color(255, 0, 0));
    gridChecker[c][d] = 1;
    }
    else {
    grid[c][d].setColor(color(0));
    gridChecker[c][d] = 2;
    }
    }
    }
    }
    }
    }
    if (locked == false && gameOn) {
    for (int c = 0; c<cols; c++) {
    for (int d = 0; d<rows; d++) {
    //grid[c][d].canHighlight();
    grid[c][d].update();
    }
    }
    }
    else {
    locked = false;
    }
    }

    class CircleButton
    {

    color basecolor;
    int x, y;
    int size;
    color highlightcolor;
    color currentcolor;
    boolean highlight;
    boolean over = false;
    boolean pressed = false;
    CircleButton(int ix, int iy, int isize, color icolor, color ihighlight)
    {
    x = ix;
    y = iy;
    size = isize;
    highlightcolor = ihighlight;
    currentcolor = icolor;
    highlight = true;
    }
    void setHighlight() {
    highlight = false;
    }

    void update()
    {
    if (over() && highlight == true ) {
    currentcolor = highlightcolor;
    }
    else if (currentcolor == highlightcolor && !over()) {
    currentcolor = color(255);
    }
    else {
    currentcolor = currentcolor;
    }
    }

    boolean pressed()
    {
    if (over) {
    locked = true;
    return true;
    }
    else {
    locked = false;
    return false;
    }
    }


    boolean overCircle(int x, int y, int diameter)
    {
    float disX = x - mouseX;
    float disY = y - mouseY;
    if (sqrt(sq(disX) + sq(disY)) < diameter/2 ) {
    return true;
    }
    else {
    return false;
    }
    }



    void setColor(color a) {
    currentcolor = a;
    }
    color getColor() {
    return currentcolor;
    }

    boolean over()
    {
    if ( overCircle(x, y, size) ) {
    over = true;
    return true;
    }
    else {
    over = false;
    return false;
    }
    }

    void display()
    {
    smooth();
    stroke(currentcolor);
    fill(currentcolor);
    ellipse(x, y, size, size);
    }
    }


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Connect Four Game need help pleaseee!!

    Please edit your post and wrap your code with
    [code=java]
    <YOUR CODE HERE>
    [/code]
    to get highlighting and preserve formatting.

    The posted code is missing some parts and will not compile to allow execution for testing.
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
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    Default Re: Connect Four Game need help pleaseee!!

     
    int count = 0;
    int rows = 6;
    int cols = 7;
    int winner = 0;
    CircleButton[][] grid = new CircleButton[cols][rows];
    int[][] gridChecker = new int[cols][rows];
    boolean locked = false;
    boolean gameOn = true;
     
    void setup()
    {
    smooth();
    for (int a = 0; a<cols; a++) {
    for (int b = 0; b<rows; b++) {
    gridChecker[a][b] = 10;
    }
    }
    int a;
    int b;
    for ( a = 0; a<cols; a++) {
    for (b = 0; b<rows; b++) {
    grid[a][b] = new CircleButton(100*a + 50, 100*b + 50, 80, color(255), color(153));
    }
    }
     
    color buttoncolor = color(204);
    color highlight = color(153);
    ellipseMode(CENTER);
     
    size(700, 600);
    background(255, 204, 0);
     
     
    stroke(126);
    for ( int c = 1; c <= cols; c++) {
    line( c*(width/cols), 0, c*(width/cols), height);
    }
    for (int c = 1; c<=rows; c++) {
    line(0, c*(height/rows), width, c*(height/rows));
    }
    }
    void draw()
    {
    update(mouseX, mouseY);
    for (int c = 0; c<cols; c++) {
    for (int d = 0; d<rows; d++) {
    grid[c][d].display();
    }
    }
    if (checkWin() == true) {
    gameOn = false;
    PFont font = loadFont("IskoolaPota-48.vlw");
    textFont(font, 80);
    if (winner == 4) {
    shadowtext("Red Wins!", width/4, height/2, 3);
    }
    else if(winner == 8) {
    shadowtext("Black Wins!", width/3.5, height/2, 3);
    }
    shadowtext("Click to play again", width/5.5, height*.3, 1);
    }
     
    }
    void shadowtext (String s, float x, float y, int o) {
    fill(100,100);
    text(s, x+o, y+o);
    fill(58,12,247);
    text(s, x, y);
    }
    void mousePressed() {
    if(gameOn == false) {
    gameOn = true;
    setup();
    }
    }
     
    boolean checkWin()
    {
     
    int counter;
    //horizontal
    for (int a=0; a < rows; a++) {
    for (int b=0; b < cols-3; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b+1][a]) + (gridChecker[b+2][a]) + (gridChecker[b+3][a]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }
     
     
    //vertical
    for (int a=0; a < rows-3; a++) {
    for (int b=0; b < cols; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b][a+1]) + (gridChecker[b][a+2]) + (gridChecker[b][a+3]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }
     
     
    //diagonals
    for (int a=0; a < rows-3; a++) {
    for (int b=0; b < cols-3; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b+1][a+1]) + (gridChecker[b+2][a+2]) + (gridChecker[b+3][a+3]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }
     
     
    for (int a =0; a < rows-3; a++) {
    for (int b=0; b < cols-3; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b+1][a+1]) + (gridChecker[b+2][a+2]) + (gridChecker[b+3][a+3]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }
     
    for (int a=0; a < rows-3; a++) {
    for (int b=3; b < cols; b++) {
    int tCheck = (gridChecker[b][a]) + (gridChecker[b-1][a+1]) + (gridChecker[b-2][a+2]) + (gridChecker[b-3][a+3]);
    if (tCheck == 8 || tCheck == 4)
    {
    winner = tCheck;
    return true;
    }
    }
    }
     
    return false;
    }
     
     
     
    void update(int x, int y)
    {
     
    if (mousePressed && gameOn) {
    for (int c = 0; c<cols; c++) {
    for (int d = 0; d<rows; d++) {
    if (grid[c][d].pressed() && (grid[c][d].getColor() == color(255)|| grid[c][d].getColor() == color(153)) ) {
    if (d == 5 || (gridChecker[c][d + 1] == 1 || gridChecker[c][d+1] == 2)) {
    grid[c][d].setHighlight();
    count++;
    if (count % 2 == 0) {
    grid[c][d].setColor(color(255, 0, 0));
    gridChecker[c][d] = 1;
    }
    else {
    grid[c][d].setColor(color(0));
    gridChecker[c][d] = 2;
    }
    }
    }
    }
    }
    }
    if (locked == false && gameOn) {
    for (int c = 0; c<cols; c++) {
    for (int d = 0; d<rows; d++) {
    //grid[c][d].canHighlight();
    grid[c][d].update();
    }
    }
    }
    else {
    locked = false;
    }
    }
     
    class CircleButton
    {
     
    color basecolor;
    int x, y;
    int size;
    color highlightcolor;
    color currentcolor;
    boolean highlight;
    boolean over = false;
    boolean pressed = false; 
    CircleButton(int ix, int iy, int isize, color icolor, color ihighlight)
    {
    x = ix;
    y = iy;
    size = isize;
    highlightcolor = ihighlight;
    currentcolor = icolor;
    highlight = true;
    }
    void setHighlight() {
    highlight = false;
    }
     
    void update()
    {
    if (over() && highlight == true ) {
    currentcolor = highlightcolor;
    }
    else if (currentcolor == highlightcolor && !over()) {
    currentcolor = color(255);
    }
    else {
    currentcolor = currentcolor;
    }
    }
     
    boolean pressed()
    {
    if (over) {
    locked = true;
    return true;
    }
    else {
    locked = false;
    return false;
    }
    }
     
     
    boolean overCircle(int x, int y, int diameter)
    {
    float disX = x - mouseX;
    float disY = y - mouseY;
    if (sqrt(sq(disX) + sq(disY)) < diameter/2 ) {
    return true;
    }
    else {
    return false;
    }
    }
     
     
     
    void setColor(color a) {
    currentcolor = a;
    }
    color getColor() {
    return currentcolor;
    }
     
    boolean over()
    {
    if ( overCircle(x, y, size) ) {
    over = true;
    return true;
    }
    else {
    over = false;
    return false;
    }
    }
     
    void display()
    {
    smooth();
    stroke(currentcolor);
    fill(currentcolor);
    ellipse(x, y, size, size);
    }
    }

  4. #4
    Super Moderator Norm's Avatar
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    Default Re: Connect Four Game need help pleaseee!!

    The posted code is missing some parts and will not compile to allow execution for testing.

    Also the posted code is not properly formatted. All statements should not start in the first column. Nested statements should be indented.
    If you don't understand my answer, don't ignore it, ask a question.

  5. #5
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    Default Re: Connect Four Game need help pleaseee!!

    The program that I am using is called Processing which is a little different then your standard java coding with eclipse.

  6. #6
    Super Moderator Norm's Avatar
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    Default Re: Connect Four Game need help pleaseee!!

    Without fully defined classes that compile without errors, its not possible to test the program.

    BTW I don't use eclipse.
    If you don't understand my answer, don't ignore it, ask a question.

  7. #7
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    Default Re: Connect Four Game need help pleaseee!!

    The code is all one class, which makes up the game which is fully functional, I just wanted help with putting movement in and rather then clicking on the board and having the chip appear I wanted them to have motion and have them drop to the bottom of the board.

    --- Update ---

    Connect Four- OpenProcessing

  8. #8
    Super Moderator Norm's Avatar
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    Default Re: Connect Four Game need help pleaseee!!

    If you can't make and post a complete program that compiles, executes and shows the problem, there is no way to test the program and see what it does.
    If you don't understand my answer, don't ignore it, ask a question.

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