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Thread: I need a hand in editing this game

  1. #1
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    Default I need a hand in editing this game

    /*
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    */
    package shootballs;

    /**
    *
    * @author pet
    */





    import java.awt.*;
    import java.awt.event.*;
    import java.applet.*;
    import java.util.*;
    import sun.audio.*;
    import java.io.*;

    public class ShootBalls extends Applet implements MouseListener, Runnable
    {
    // VARS
    //**********************
    private Image dbImage;
    private Graphics dbg;
    Thread th; //Thread
    GameTimer mytimer; //Timer object
    private Ball ball; //ball object
    private Color ballcolor; //Ball color object
    Cursor c; //cursor object
    Random rnd = new Random (); //Random generator object
    private Color [] color_array; //Array of colors for balls
    private Ball [] ball_array; //Array to store balls in
    int level=1; //Game level being played
    int maxballs; //Max number of balls
    int maxspeed; //must be at least 2..
    private int x,y =0; //x & y position of ball
    public int ball_width=20; // inital ball width
    public int ball_height = 20; // inital ball height
    public int appletsize_x = 310;// x size of applet drawing area for balls
    public int appletsize_y = 150;// y size of applet drawing area for balls
    int x_speed,y_speed =0; //x & y speed of the balls
    private int count = 0; // used for counting loops
    private int test =0; // used in test for no more balls
    int numcolors = 6; //used to initilize the colors array
    public int timeleft; //Time till end of game
    int colorIndex=0; //used in filling color array
    private int score,hits,miss =0;

    public boolean movetonextlevel= false;
    private boolean gotHit =false;
    public boolean end_of_game = false;
    private boolean alive = true;

    public AudioClip hitnoise; //Sound objects
    public AudioClip gunnoise;
    public AudioClip startnoise;
    public AudioClip gameovernoise;



    Font small = new Font("TimesRoman", Font.PLAIN, 12);
    Font large = new Font("TimesRoman", Font.PLAIN, 25);
    Font realsmall = new Font("TimesRoman", Font.PLAIN, 10);

    //INITILIZE APPLET
    //**************************


    public static void music()
    {
    AudioPlayer MGP = AudioPlayer.player;
    AudioStream BGM;
    AudioData MD;
    ContinuousAudioDataStream loop = null;

    try
    {
    BGM = new AudioStream(new FileInputStream("wew.au"));
    MD = BGM.getData();
    loop = new ContinuousAudioDataStream(MD);
    }
    catch(IOException error){}
    MGP.start(loop);
    }







    public void init()
    {

    //set inital game level
    //***************************

    //Init Game
    //***********
    end_of_game = false;
    setGameLevel(level);
    int timeleft=60; //Set length of game
    //Start game timer
    mytimer = new GameTimer(timeleft);
    c = new Cursor (Cursor.CROSSHAIR_CURSOR); //Change cursor to cross hair
    this.setCursor (c);
    setBackground (Color.black); //Set background color
    color_array = new Color[] { //Initlize ball color array
    Color.blue, Color.yellow, Color.orange,
    Color.white, Color.green,Color.red
    };

    ball_array = new Ball[maxballs];
    gunnoise = getAudioClip (getCodeBase() , "gun.au");
    hitnoise = getAudioClip (getCodeBase() , "score.au");
    startnoise = getAudioClip (getCodeBase() , "teach.au");
    gameovernoise = getAudioClip (getCodeBase() , "gameover.au");
    startnoise.play(); //Play Game intro music

    //Initilize Balls Array
    //**********************************
    for (count = 0; count < maxballs; count++){
    if(count < maxballs){
    // Make Ball
    //*********
    x=(int)(Math.random()*appletsize_x);
    if(x < 20){x = 25;}
    y=(int)(Math.random()*appletsize_y);
    if(y < 20){y = 25;}
    x_speed =(int)(Math.random()*maxspeed);
    if(x_speed < 1){x_speed=1;}
    y_speed = (int)(Math.random()*maxspeed);
    if(y_speed < 1){y_speed=1;}
    // rnd get color form color array
    colorIndex=(int)(Math.random()*numcolors);
    if(colorIndex < 0){colorIndex=0;}
    ballcolor= color_array[colorIndex];
    ball = new Ball(x,y,ball_width,ball_height,ballcolor,x_speed, y_speed,
    maxspeed,alive,appletsize_x,appletsize_y);
    ball_array[count] = ball;
    }
    }
    }//end init



    public void start ()
    {


    Thread th = new Thread (this); //Create thread for game
    th.start ();
    music();
    }

    public void stop()
    {

    }

    public void destroy()
    {
    removeMouseListener(this);
    }

    public void run ()
    {

    addMouseListener(this);

    while (end_of_game == false)
    {
    // Check time remaining
    timeleft = mytimer.getTime();
    if(timeleft == 0){end_of_game = true;}

    // Test for end of game
    //test for all balls shot
    //******************************************
    test=0;
    for(count =0; count < maxballs ; count++){
    if(ball_array[count].alive == false){
    test++;
    // test for all balls hit
    if(test == maxballs){
    if(level<5){
    level++;
    movetonextlevel= true;
    repaint();
    delay(6000);
    movetonextlevel = false; // reset level flag
    setGameLevel(level);
    init();
    }else end_of_game = true;
    }
    }
    }

    // Move balls
    for (count = 0; count < maxballs ; count++){
    if(ball_array[count].alive == true){
    ball_array[count].move();
    }
    }
    repaint();
    delay(20);
    }
    //End of game
    //***********************
    delay(2000);
    gameovernoise.play();
    repaint();
    destroy();

    }//end run

    public void delay(int time){
    try
    {
    // Stop Threads time ms
    th.sleep (time);
    }
    catch (InterruptedException ex)
    {
    // do nothing
    }

    }

    // Mouse implementintation
    //*************************
    @Override
    public void mousePressed(MouseEvent e) {

    double x = e.getX();
    double y = e.getY();

    gunnoise.play();
    for(count=0; count< maxballs ; count++){
    if(ball_array[count].userHit(x,y)){
    ball_array[count].killBall();
    gotHit = true;

    //CHECK BALLS COLOR
    //red=100, white=50 yellow=10, orange =5 cyan=1000 green = 200
    //************************************************** **********
    if(ball_array[count].color == Color.red){
    score +=5;
    }else if(ball_array[count].color == Color.white){
    score +=10;
    }else if(ball_array[count].color == Color.yellow){
    score +=50;
    } else if(ball_array[count].color == Color.orange){
    score +=100;
    } else if(ball_array[count].color == Color.blue){
    score +=200;
    } else if(ball_array[count].color == Color.green){
    score +=1000;
    }
    hitnoise.play();
    } else {gotHit=false;}
    }//end for

    // loose 10 point for miss
    //*******************************
    if(gotHit == false){score+= -10;}
    if(score < 0){score=0;}

    }//end mouse pressed
    @Override
    public void mouseClicked(MouseEvent e) {}
    @Override
    public void mouseReleased(MouseEvent e) {}
    @Override
    public void mouseEntered(MouseEvent e) {
    repaint();
    }
    @Override
    public void mouseExited(MouseEvent e) {
    repaint();
    }

    //Set Level of play
    //*****************************
    public void setGameLevel(int level){
    if(level == 1){
    maxballs = 10;
    maxspeed = 3;
    ball_height=40;
    ball_width=40;
    }
    if(level == 2){
    maxballs = 20;
    maxspeed = 4;
    ball_height=30;
    ball_width=30;
    }
    if(level == 3){
    maxballs = 30;
    maxspeed = 5;
    ball_height=20;
    ball_width=20;
    }
    if(level == 4){
    maxballs = 40;
    maxspeed = 5;
    ball_height=15;
    ball_width=15;
    }
    if(level == 5){
    maxballs = 50;
    maxspeed = 5;
    ball_height=10;
    ball_width=10;
    }
    }

    /** Update - double buffering */
    //******************************
    @Override
    public void update (Graphics g)
    {
    // Init DoubleBuffers
    if (dbImage == null)
    {
    dbImage = createImage (this.getSize().width, this.getSize().height);
    dbg = dbImage.getGraphics ();
    }

    // Bildsceen
    dbg.setColor (getBackground ());
    dbg.fillRect (0, 0,this.getSize().width, this.getSize().height);

    // set foreground
    dbg.setColor (getForeground());
    paint (dbg);

    // build offscreen image
    g.drawImage (dbImage, 0, 0, this);
    }//end update


    //PAINT SCREEN
    //*******************************
    @Override
    public void paint (Graphics g)
    {

    if( movetonextlevel == true){
    g.setColor(Color.black);
    g.fillRect(0,0,appletsize_x,appletsize_y);
    g.setColor(Color.yellow);
    g.setFont(large);
    g.drawString("Moving to Level: "+level,60,150);
    }
    g.setColor(Color.yellow);
    g.setFont(realsmall);
    g.drawString("Ver 1.0, Copyright(c) 2002 By Charles L. Wilson",40,190);
    String s = Integer.toString(score);
    String l = Integer.toString(level);
    String t = Integer.toString(timeleft);
    g.setColor(Color.white);
    g.setFont(small);
    g.drawString("SCORE= "+s,10,180);
    g.drawString("SKILL LEVEL= "+l,200,180);
    g.drawString("Time:"+t,120,180);
    for (count = 0; count < maxballs ; count++){

    if(ball_array[count].alive == true){
    ball_array[count].drawBall(g);
    }
    }
    if(end_of_game == true){
    g.setColor(Color.blue);
    g.fillRect(60,117,190,50);
    g.setFont(large);
    g.setColor(Color.yellow);
    g.drawString("END OF GAME",70,150);
    }

    }

    }
    ---------------------------------------------------------------------------------------------------------------------------

    /*
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    */
    package shootballs;

    /**
    *
    * @author pet
    */


    import java.awt.*;
    import java.util.*;

    public class Ball{

    //Vars here
    public boolean alive = true;
    public Color color;

    private int ballwidth,ballheight;
    private int x_pos,y_pos;
    private int x_speed;
    private int y_speed;
    private int aim_adjust;
    private int appletsize_x;
    private int appletsize_y;
    private int maxspeed, first_x,first_y;
    private Random rnd = new Random (); //Initilize random generator

    //CONTROCTER THE BALL
    //**********************************
    public Ball(
    int x,
    int y,
    int x_size,
    int y_size,
    Color color,
    int xsp,int ysp,
    int max,
    boolean state,
    int appsize_x,
    int appsize_y) {

    x_pos = x;
    y_pos = y;
    first_x=x;
    first_y=y;
    ballwidth = x_size;
    ballheight = y_size;
    this.color = color;
    x_speed = xsp;
    y_speed = ysp;
    maxspeed = max;
    alive = state;
    appletsize_x = appsize_x;
    appletsize_y = appsize_y;
    }


    //LETS MOVE SOMETHING
    //********************
    public void move(){
    y_pos += y_speed;
    x_pos += x_speed;
    isOut();

    }

    //DID WE HIT THE BALL?
    //******************
    public boolean userHit(double maus_x, double maus_y){
    if (alive == true){
    aim_adjust =(ballwidth/2); // Adjust for bad aim..
    double x = maus_x - x_pos - aim_adjust;
    double y = maus_y - y_pos-aim_adjust;
    double distance = Math.sqrt ((x*x) + (y*y));
    if (distance < aim_adjust)
    {
    return true;
    }else return false;

    }
    return false;
    }

    //IS THE BALL GOING OUT OF RANGE
    //IF SO CHANGE SPEED AND REVERSE DIRECTION
    //*******************************
    private boolean isOut(){

    if(x_pos < 5 ){
    if(x_speed <1){
    x_speed = (int)(Math.random()*maxspeed);

    }
    return(true);
    }

    else if(y_pos < 5 ){
    if(y_speed <1){
    y_speed = (int)(Math.random()*maxspeed);
    }
    return(true);
    }

    else if(y_pos > appletsize_y ){
    if(y_speed > -1){
    y_speed = (int)(Math.random()*maxspeed);
    y_speed= y_speed -(y_speed *2);
    }
    return(true);
    }

    else if(x_pos > appletsize_x ){
    if(x_speed > -1){
    x_speed = (int)(Math.random()*maxspeed);
    x_speed= x_speed -(x_speed *2);
    }
    return(true);
    }


    return(true);

    }

    //IF BALL WAS HIT MAKE BALL DIE
    //*****************************
    public void killBall(){
    alive=false;
    }

    //DRAW THE CURRENT BALL
    //*******************************
    public void drawBall(Graphics g){
    g.setColor(color);
    g.fillOval(x_pos,y_pos,ballwidth,ballheight);

    }

    }//end of class


    It would be a great help if somebody could instruct me which codes should i change in this project file in order to change the balls into an Image. I was planning to change the balls into an image of angry bird.


  2. #2
    Forum Squatter newbie's Avatar
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    Default Re: I need a hand in editing this game

    Please highlight your code using code tags, such as the ones found in my signature and strip out all of the code which isn't relevant to the question.
    Could you provide more information regarding what your problem is?
    Please use [highlight=Java]//code goes here...[/highlight] tags when posting your code

  3. #3
    Think of me.... Mr.777's Avatar
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    Default Re: I need a hand in editing this game

    It would be a great help if somebody could instruct me which codes should i change in this project file in order to change the balls into an Image. I was planning to change the balls into an image of angry bird.
    What's it doing now? How you are drawing balls now? Provide an SSCCE

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