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Thread: Arrowkeys

  1. #1
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    Default Arrowkeys

    trying to make one of my chars move but it wont move lol

    here are the class files

    Animation class
    package com.magicgalore;
     
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
     
    import javax.swing.JPanel;
    import javax.swing.Timer;
     
     
    @SuppressWarnings("serial")
    public class Animation extends JPanel implements ActionListener, KeyListener {
     
    	Timer t = new Timer(5, this);
    	double x = 0, y = 0, valx = 0, valy = 0;
     
    	public void start() {
    		t.start();
    		addKeyListener(this);
    		setFocusable(true);
    		setFocusTraversalKeysEnabled(false);
    	}
     
    	@Override
    	public void keyPressed(KeyEvent arg0) {
    		// TODO Auto-generated method stub
     
    	}
     
    	@Override
    	public void keyReleased(KeyEvent arg0) {
    		// TODO Auto-generated method stub
     
    	}
     
    	@Override
    	public void keyTyped(KeyEvent arg0) {
    		// TODO Auto-generated method stub
     
    	}
     
    	@Override
    	public void actionPerformed(ActionEvent arg0) {
    		// TODO Auto-generated method stub
     
    	}
     
    }

    GraphicsManager class
    package com.magicgalore;
     
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Image;
    import java.awt.geom.Ellipse2D;
    import java.io.File;
    import java.io.IOException;
     
    import javax.imageio.ImageIO;
    import javax.swing.JPanel;
     
    @SuppressWarnings("serial")
    public class GraphicManager extends JPanel {
     
    	private Animation animation;
     
    	private static Image image;
     
    	public static void paintBackground(Graphics graphics) {
    		try {
    			image = ImageIO.read(new File("cache/Sprites/background.jpg"));
    		} catch (IOException e) {
    			// TODO Auto-generated catch block
    			e.printStackTrace();
    		}
    		graphics.drawImage(image, 0, 0, null);
    	}
     
    	public static void paintPlayer(Graphics graphics) {
    		try {
    			image = ImageIO.read(new File("cache/Sprites/char/player/man.png"));
    		} catch(IOException e) {
    			e.printStackTrace();
    		}
    		graphics.drawImage(image, 42, 47, null);
     
    	}
     
    	public void paintComponent(Graphics g) {
    		super.paintComponent(g);
    		Graphics2D g2 = (Graphics2D) g;
    		g2.fill(new Ellipse2D.Double(getAnimation().x, getAnimation().y, 40, 40));
    	}
     
    	public Animation getAnimation() {
    		return animation;
    	}
    }

    KeyBoredHandler
    package com.magicgalore;
     
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
     
    import javax.swing.JPanel;
     
    @SuppressWarnings("serial")
    public class KeyBoredHandler extends JPanel implements ActionListener, KeyListener {
     
    	private Animation animation;
     
    	public void actionPerformed(ActionEvent e) {
    		repaint();
    		getAnimation().x += getAnimation().valx;
    		getAnimation().y += getAnimation().valy;
    	}
     
    	public void up() {
    		getAnimation().y = -1.5;
    		getAnimation().x = 0;
    	}
     
    	public void down() {
    		getAnimation().y = -1.5;
    		getAnimation().x = 0;
    	}
     
    	public void left() {
    		getAnimation().x = -1.5;
    		getAnimation().y = 0;
     
    	}
     
    	public void right() {
    		getAnimation().x = -1.5;
    		getAnimation().y = 0;
    	}
     
    	public void keyPressed(KeyEvent e) {
    		int code = e.getKeyCode();
    		if (code == KeyEvent.VK_UP) {
    			up();
    		}
    		if (code == KeyEvent.VK_DOWN) {
    			down();
    		}
    		if (code == KeyEvent.VK_LEFT) {
    			left();
    		}
    		if (code == KeyEvent.VK_RIGHT) {
    			right();
    		}
     
    	}
     
    	public void keyTyped(KeyEvent e) {}
    	public void keyReleased(KeyEvent e) {}
     
     
    	public Animation getAnimation() {
    		return animation;
    	}
    }

    ClientFrames
    package com.magicgalore;
     
    import javax.swing.JFrame;
     
     
    /**
    *Author Joe
    *Makes the pannel
    **/
    public class ClientFrame {
     
    	private static Animation animation = new Animation();
     
     
    	public static void main (String args[]) {
    		JFrame frame = new JFrame();
    		frame.setVisible(true);
    		frame.setResizable(false);
    		JFrame.setDefaultLookAndFeelDecorated(true);
    		frame.setTitle("Magic Galore");
    		frame.setSize(700,500);
    		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		GraphicManager.paintBackground(frame.getGraphics());
    		GraphicManager.paintPlayer(frame.getGraphics());
    		getAnimation().start();
    	}
     
    	public static Animation getAnimation() {
    		return animation;
    	}
    }

    Just got to make the "Man" image move.
    Last edited by helloworld922; October 31st, 2010 at 10:51 PM.

  2. #2
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    Default Re: Arrowkeys

    can you please post also the file man.png, thanks.

  3. #3
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    Default Re: Arrowkeys

    O kk sure

    havent got the man anymore for some odd reason but will this do just making a box move.
    Attached Images Attached Images

  4. #4
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    Default Re: Arrowkeys

    the following link give you a good explaination how to move smoothly pics.

    How To Move Image Smoothly

    let me know if this answer your question.

  5. The Following User Says Thank You to j2me64 For This Useful Post:

    javapenguin (November 4th, 2010)