Hi, thanks for the reply. It's very similar to Vehicle1 - I was going to try and understand the respawning problem then probably tidy everything with a Vehicle superclass. I'm kind of at the...
Type: Posts; User: Lylio
Hi, thanks for the reply. It's very similar to Vehicle1 - I was going to try and understand the respawning problem then probably tidy everything with a Vehicle superclass. I'm kind of at the...
I have a 2D array grid on which a couple of runnable vehicle objects (an 'x' and an 'o') are randomly placed. The grid repeatedly prints to console, and the x/y coordinates of the vehicle objects...