Hello so I'm working on making a engine, and I'm using Java3D, a SimpleUniverse, a Canvas3D, and I understand how to draw, transform, etc. What I'm looking for is how to update the drawing (I have a...
Type: Posts; User: Aeleck
Hello so I'm working on making a engine, and I'm using Java3D, a SimpleUniverse, a Canvas3D, and I understand how to draw, transform, etc. What I'm looking for is how to update the drawing (I have a...
That is true.. I guess I was getting lazy. Thanks! And yes, anytime I run through all the points in the array, some of them equal null. And I am trying to figure out why it is null, when it puts in...
Sorry :(
Below is the Renderer class which is used to display objects in the SimpleUniverse.
public class Renderer {
Integer numbofobj = 0;
Integer totalObjects = 0;
Boolean...
Yes, sorry about that. So there's two areas where it's cycling through my x or y values to determine where the partner x or y should be and they look like this:
for (float y = 0; y1 + y <= y2; y...
I'm working on developing my own engine, and at the moment, I have a line segment class that, given a starting x and y, and a ending x and y, it generates all the points based on a 0.02f unit size....
My name is Adam and I am currently working on developing my own game engine. I am working on it because I always try to learn now skills inside the prog. language. I got started because I was curious...