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Type: Posts; User: Strauscon

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    Re: Java Math/Physics Help

    I looked at a bunch of simulations before coming here, for example: My Solar System 2.04. Many of the ones I found either did not work or did not show how they were coded. The one you linked does not...
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    Re: Java Math/Physics Help

    The planet follows the equation, but only moves towards the bottom right. I believe this to be because I misused the equation when I moved it to java.
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    Re: Java Math/Physics Help

    Currently the planet moves away from the sun towards the bottom right without ever changing direction. I can post a zip file of the code if you want, but I don't know how.

    If it is easier for me...
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    Re: Java Math/Physics Help

    By players lowering mass through terraforming I somewhat meant removing materials from the planet. I understand that through terraforming the player could also add mass. The removing of mass was just...
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    Re: Java Math/Physics Help

    The idea eventually is that the planets all affect each other's orbit, similar to our solar system. There are numerous ways that could happen. For example: say a player terraforms a planet and lowers...
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    Re: Java Math/Physics Help

    After the initial set up of the map the idea was that the only events that could change the solar system were collisions between planets or asteroids (which would change mass or remove an object) and...
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    Re: Java Math/Physics Help

    I want to make how the planets interact with the sun (and maybe things like asteroids and moons in the future) as realistic as possible. I partly care just because I am extremely OCD as well.
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    Re: Java Math/Physics Help

    That is the idea, yes. In my code Y kind of replaces Z for two reasons. The first is that computer screens are in terms of X and Y, and the second is that I simply didn't think of the Z thing until...
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    Re: Java Math/Physics Help

    By "top down" I mean that if you consider a standard graph with X and Y axis then add another axis (I'll call this the Z axis) so that the Z axis is perpendicular to both other axis at the same time...
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    Java Math/Physics Help

    As I am very new to this forum (i.e. 10 minutes ago) please forgive any formatting errors I may create.

    I am attempting to create a 2d game that has a realistic space simulation. The map is...
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