I'm not really sure why you think that means a more direct approach won't work. Just put the time addition code in the check for whether a player has been killed. No need for convoluted threading.
Type: Posts; User: KevinWorkman
I'm not really sure why you think that means a more direct approach won't work. Just put the time addition code in the check for whether a player has been killed. No need for convoluted threading.
This seems like a really roundabout way to accomplish your goal. Why don't you just record the player's start time and then figure out the remaining time from that?
//init
long startTime =...