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Type: Posts; User: KevinWorkman

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    Re: A level format problem

    You aren't going to like this answer, but if you're getting stuck on basic instantiation, then I'd really recommend taking a step back and going through the basic tutorials. I highly suggest taking...
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    Re: A level format problem

    That part is really up to you. You can use some type of text system and read levels from files, or you can procedurally generate levels, or you can hardcode them. That's completely up to you.
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    Re: A level format problem

    You fill a 2d array with game Objects. There is no spawning at that step, you just populate a data structure. During gameplay, you test which cell of the array the player is in, then take the...
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    Re: A level format problem

    There are a few ways to do this. You could just use a single List (or 2d array, whatever) of tiles instead of parallel data structures (which is a sign of bad design), and each tile contains a...
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