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Type: Posts; User: KevinWorkman

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  1. Re: drawImage() causes endless calls to paintComponent()

    I think that your original createImage() method is designed for double buffering, which might explain why it calls repaint(). I don't have time to track down what that method is actually doing behind...
  2. Re: drawImage() causes endless calls to paintComponent()

    I'm not sure that the original createImage() does what you think it does. Apparently it causes a repaint(). I'm not quite sure why, but I've never seen anybody try to create an image that way. What...
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