Ack, I think this is a bit of a problem for me. I would hate to dedicate so much effort into JOGL for a browser game. I would also hate to dedicate so much effort into Java3D if it is no longer...
Type: Posts; User: bbr201
Ack, I think this is a bit of a problem for me. I would hate to dedicate so much effort into JOGL for a browser game. I would also hate to dedicate so much effort into Java3D if it is no longer...
It's called Pro Java 6 3D Game Development. Might want to look into why there are 1 star reviews, though.
Here you go: Amazon.com: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL...
The author has a new book which came out in 2007; I think it's more focused on 3D. For some reason, it only has a 3 star review on amazon. Anyway, check this out:
Differences from KGPJ
Oh yeah, I'm going to start with 2D stuff first. It's just that the book says it uses Java 3D for 15 chapters or so, which I imagine is most of it. I was really planning on creating a game people...
Thanks, I bought "Killer Game Programming in Java". Just a quick question: Does the user require anything more than a standard JRE if I make use of Java3D? If so, this seems like a bit of a hassle.
Thanks for the reply. I know that "gaming" and "Java" are usually not described as the best combination, but I think that is mostly in regards to resource heavy games and not browser games. For...
Are java applets still a frequent choice for browser games? Or would you say that something like flash has mostly taken over this aspect?
I ask because I am considering looking into creating a 2D...