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Type: Posts; User: Norm

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  1. Re: Java 3D Problems - Canvas 3d and QuadArray rendering

    You're still missing the point. All this info about how your code works should be as comments in the code. Posting it here is a waste of time. Anyone reading your code won't be seeing it.
  2. Re: Java 3D Problems - Canvas 3d and QuadArray rendering

    Another look at your approach to commenting.
    There is a non obvious bit to your code that is not commented and you say: it is irrelevant
    It looks like the code is executed, so what does it do?...
  3. Re: Java 3D Problems - Canvas 3d and QuadArray rendering

    Famous last words.
  4. Re: Java 3D Problems - Canvas 3d and QuadArray rendering

    Sorry, I took at look at installing the 3D stuff. It hits too many spots on my system.
    I don't have a separate system for testing, so I'll leave this to some one with 3D installed.


    here are a...
  5. Re: Java 3D Problems - Canvas 3d and QuadArray rendering

    I guess there should be a class on how to comment programs.
    A lot of your comments are similar to something like this:
    int i = 1; // Set i to 1

    Rather than
    int i = 1; // Start the search...
  6. Re: Java 3D Problems - Canvas 3d and QuadArray rendering

    Ok, I'll wait for the commented version.
  7. Re: Java 3D Problems - Canvas 3d and QuadArray rendering

    Why isn't this documented in the code?
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