Its all really dependent upon a lot of factors - the above is just one strategy, and it can get a lot more complex.
How I have implemented a plugin architecture in the past, is to have a plugin...
Type: Posts; User: copeg
Its all really dependent upon a lot of factors - the above is just one strategy, and it can get a lot more complex.
How I have implemented a plugin architecture in the past, is to have a plugin...
Should I understand correctly, there are probably several ways to accomplish this. One way to consider is to create a factory class - from the main perspective of the program it can pass the byte...