I am still pretty sure that the error is in the canBeAt() method in the first post!
Type: Posts; User: Dr.Code
I am still pretty sure that the error is in the canBeAt() method in the first post!
SOMEBODY PLEASE HIT ME IN THE HEAD! I have been wrong all along! the look-up Tile array is [y-axis][x-axis] not [x-axis][y-axis]! OMG! But that is easily fixed with a little tweaking on the...
I just realized it do not! The x axis is moved forward 3 stepes(where i should get the value 3 i get 0) and the y axis is moved back 2 stepes (where I should get 0 i get 2) I will look further in the...
Im sorry if my message was unclear! I will edit it now!
Hi, I'm making a simple game, but I have problems with my collision detection! My world is based on tiles with currently four different types: FLOOR, WALL, VOID and PIT.
You shouldn't be able to...