You were right again apparently I had put the setSize() method after i called the initAndStart() method. Thank you very much!
Type: Posts; User: Dr.Code
You were right again apparently I had put the setSize() method after i called the initAndStart() method. Thank you very much!
You're right apparently the world.length variable = 0. But i have no idea why. world is a Block[][]
defined in the constructor like this:
public World(Dimension par0Dimension) {
size =...
Hi, I'm making a game with random world generation. Everything is running smothly except when it comes down to drawing the blocks on screen. It has a for loop to loop through all the different blocks...