Well, according to the printlines, the boolean is false when touching the ground, true when falling, and false when jumping. Also, for some reason moving the object to an area where there is no tile...
Type: Posts; User: Gravity Games
Well, according to the printlines, the boolean is false when touching the ground, true when falling, and false when jumping. Also, for some reason moving the object to an area where there is no tile...
That worked for the most part, but for some reason about one out of eight times the character object will immediately snap down to the ground without scrolling the stage with it, resulting in the...
Nevermind, I figured it out not too long ago. Apparantly the problem was that I forgot to reset a variable back to 0, so the object kept moving even when a wall was detected.
Edit: But I am,...
Hi, I'm having a little trouble with collision detection for walls in my game project. I'm trying to make it so that when a wall is detected, you can't keep moving in that direction, but for some...