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  1. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    I am reading a book on 2D graphics now so I think I will do all its tests and everything then come back to this project.
    I want to eventually make this Twitter
  2. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    Yes ok let me get working on one :P


    public BitMap(BufferedImage img) {
    this.w = img.getWidth();
    this.h = img.getHeight();
    pixels =...
  3. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    I know, but what would I use it though?
    I can make things if I know what their use should be :P
  4. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    Like how would I do that though?
    Cause I need it to load and cut that image and break it into 16 by 16 pixels so I can use my characters I have made.
  5. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    Here is the error code

    public BitMap[][] sprites = loadAndCut("/chars.png", 16, 16);

    Here is the full class in art

    package com.Impostor.start;

    import java.awt.image.BufferedImage;...
  6. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    It's been in there. . .
    If it's anything else you are free to edit it and I will try it, but I don't what you mean cause I haven't really grasped what a constructor is yet.
  7. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    I have posted the code and the error message, but I can't compile it cause my computers java is wack and doesn't compile, but I use IDE's for compiling.
  8. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    Yes it will catch the exception and throw an exception telling what is missing, but I think it has to do with line 15 cause it is out of syntax
  9. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    public BitMap[][] sprites = loadAndCut("/chars.png", 16, 16);

    private BitMap[][] loadAndCut(String name, int sw, int sh) throws IOException {
    BufferedImage img;
    try {
    img =...
  10. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    I don't mean to double post, but I can't compile it correctly and I already have too much stuff in my c drive and I put all my things on my desktop so I can edit the pictures easier.
  11. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    Ok I will try compiling it, but I have some weird thing with compiling like that so give me some time to try and fix it again (reason why I use a IDE)
    Fixing code look up now.
  12. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    Re: TF2 Demake

    Ok no problem, but what's wrong with the source code?
    I am editing the first post with the error and will add the source
  13. Thread: TF2 Demake

    by Chillers
    Replies
    24
    Views
    2,305

    TF2 Demake

    I am working on making a TF2 demake for the Notch followers since he hasn't worked on it since the new game and I want to improve from where he left off.
    I am basically watching the videos and...
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