I guess that makes sense. Where they might have 6000 monsters with associated skills, but the game only needs maybe 500 of them in memory at a time. That would be the only reason to use it in that...
Type: Posts; User: olsonpm
I guess that makes sense. Where they might have 6000 monsters with associated skills, but the game only needs maybe 500 of them in memory at a time. That would be the only reason to use it in that...
I'm not a database guy, but I couldn't figure out why they used a database to solve that problem. I will post on their forum to understand that portion.
It seems to me that as long as your...
Hmm, I'd say I'm familiar with java yet I don't understand how this would work. So say I want the Ninja to highJump, I would then...
ArrayList<Skill> mySkills = new ArrayList<Skill>...
Say I have a Ninja with certain configurable skills. By configurable, I mean the program reads in a configuration file and adds them in at runtime. ie:
Ninja:
color: Red
Skills:
-...