I'm a little confused as to what you mean by forcing it to run the whole way through. I thought that what I had WAS going to force it to run, but it isn't. Even when I rem out the code that assigns...
Type: Posts; User: FShounen
I'm a little confused as to what you mean by forcing it to run the whole way through. I thought that what I had WAS going to force it to run, but it isn't. Even when I rem out the code that assigns...
Thanks so much Mr. Workman, you've really helped me a lot. It seems like my Animate class is nearly done, except for one small problem I can't seem to fix. Everything you've suggested at this point...
I understand what you're saying Mr.Workman, but I don't understand how it works in relation to my code. In my Tester class, I only have the walk() method called once. I haven't put any key listeners...
Okay, Mr.Workman. Thanks for all your help. My animation does animate, and how I got it to that point was by doing this:
public class Animate extends Component
{
Timer timer;
BufferedImage...
Okay >_< Good news. I got it to go through the frames and animate. But like you said, it's animating too fast. Now I do need to put the timer in, but I'm not sure which class the method should go...
After working on it yesterday and today, I've come up with this:
//Animation class
public void stand()
{
for(i=1; i<stand.size()+2; i++)
{
if(i== stand.size()+1)
Hokay. New here. Hi, nice to meet you, no really the pleasure is all mine.
Anyway it's finals time here at UCLA my school, and I'm trying to make a game. It's a simple fighting game, where two...