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Thread: Theory behind 2d Game making?

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    Default Theory behind 2d Game making?

    Hello, i have a little bit of knowledge with JFrames (and with basic programming) but i want to know how i start making 2d Java games.. the first thing i want to make is just somthing like Pong so i can start learning... then ill make my own version of mario e.t.c.

    so, my question is what i use to start making 2d Java games (what techniqes and stuff e.t.c.) as much info as possible would help...thanks!


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    Senile Half-Wit Freaky Chris's Avatar
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    Default Re: Theory behind 2d Game making?

    Well the Java 2D API might help you out

    All you need to do it check that out and you'll be on you way in no time even if you know very little about Swing, because its not really required. AWT events are needed more though for getting user inputs but its not too hard to work you. Java2D is a rather rich API for this sort of thing

    Chris
    chris[at]javaprogrammingforums[dot]com

    Prifysgol Bangor University, North Wales

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    Default Re: Theory behind 2d Game making?

    Java2D for drawing
    Swing/AWT events for user interaction
    SwingTimers/Threads for animations (and how to use Threads with Swing - aka the Swing single threaded model)
    elementary physics for things like game responses (such as a ball changing trajectories)

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    Super Moderator Json's Avatar
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    Default Re: Theory behind 2d Game making?

    Swing/AWT for the window
    OpenGL bindings for the graphics

    // Json

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