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Thread: What concepts are used to procedurally generate video game content using music like in Audiosurf, Beat Hazard & Symphony?

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    Default What concepts are used to procedurally generate video game content using music like in Audiosurf, Beat Hazard & Symphony?

    I'm curious as to how video games like Audiosurf, Beat Hazard and Symphony procedurally generate content using music. What are the common concepts used to accomplish this? And in what way is the music read and interpreted into data that can be used in the game?


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    Default Re: What concepts are used to procedurally generate video game content using music like in Audiosurf, Beat Hazard & Symphony?

    This isn't exactly a trivial question, nor is it a technical question, so it's going to be a little hard to answer.

    There are a number of ways to analyze music to generate game content, or a simple music visualizer. I'd recommend looking at an audio library for useful functions. This is an example in Processing: Manual: BeatDetect | code.compartmental
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