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Thread: How can i add an image into my source code?

  1. #1
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    Default How can i add an image into my source code?

    this is a racing game and i want the picture to take place for my "square cars". thanks, heres the code, everything works fine, i just wanna add the pics.
    import javax.swing.*;
    import javax.swing.event.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.ImageObserver;
    import java.io.*;
    import java.net.*;
    import java.applet.AudioClip;
     
    public class GameRace extends JFrame {
     
    	final int WIDTH = 900, HEIGHT = 650;
    	boolean winnerChosen = false;
     
     
     
    	double p1Speed =15, p2Speed =15;
    	int p1Laps = 0, p2Laps = 0;
     
    	final int UP = 0, RIGHT = 1, DOWN = 2, LEFT = 3;
     
    	int p1Direction = UP;
    	int p2Direction = UP;
     
    	Rectangle left = new Rectangle(0,0,WIDTH/9, HEIGHT);
    	Rectangle right = new Rectangle((WIDTH/9)*8,0,WIDTH/9,HEIGHT);
    	Rectangle top = new Rectangle(0,0,WIDTH,HEIGHT/9);
    	Rectangle bottom = new Rectangle(0, (HEIGHT/9)*8,WIDTH,HEIGHT/9);
    	Rectangle center = new Rectangle((int)((WIDTH/9) *2.5), (int)((HEIGHT/9)*2.5), (int)		((WIDTH/9)*5),
    		(HEIGHT/9)*4);
    	Rectangle obstacle = new Rectangle(WIDTH/2, (int)((HEIGHT/9)*7),WIDTH/10,
    		HEIGHT/9);
    	Rectangle obstacle2 = new Rectangle(WIDTH/3, (int)((HEIGHT/9)*5),
    		WIDTH/10,HEIGHT/4);
    	Rectangle obstacle3 = new Rectangle(2*(WIDTH/3), (int)((HEIGHT/9)*5),
    		WIDTH/10,HEIGHT/4);
    	Rectangle obstacle4 = new Rectangle(WIDTH/3,HEIGHT/9,WIDTH/30,HEIGHT/9);
    	Rectangle obstacle5 = new Rectangle(WIDTH/2, (int)((HEIGHT/9)*1.5),
    		WIDTH/30,HEIGHT/4);
     
    	Rectangle finish = new Rectangle(WIDTH/9, (HEIGHT/2) -HEIGHT/9, 
    		(int)((WIDTH/9)*1.5),HEIGHT/70);
     
    	Rectangle p1 = new Rectangle(WIDTH/9,HEIGHT/2, WIDTH/30,WIDTH/30);
    	Rectangle p2 = new Rectangle(((WIDTH/9)+ ((int)((WIDTH/9)*1.5)/2)), (HEIGHT/2)+
    		(HEIGHT/10), WIDTH/30,WIDTH/30);
     
    	public GameRace()
    	{
     
    		super("Radical Racing");
    		setSize(WIDTH,HEIGHT);
    		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		setVisible(true);
     
     
    	JOptionPane.showMessageDialog(null, "Welcome To Radical Racing!\n\n"+"Game: 2 player oponent\n"+
    			"Complete 3 full laps before your oponent!\n"+"Controls:\n"+"Player1(BLUE CAR):\n"+"WASD letters, speed is automatic				\n"+"Player2(RED CAR):\n"+"IJKL letters, speed is automatic\n"+"Click OK to start"); 
     
     
    		Move1 m1 = new Move1();
    		Move2 m2 = new Move2();
    		m1.start();
    		m2.start();
    	}
     
    	public void paint(Graphics g)
    	{
     
    		super.paint(g);
     
    		g.setColor(Color.DARK_GRAY);
    		g.fillRect(0,0,WIDTH,HEIGHT);
     
    		g.setColor(Color.GREEN);
     
    		Rectangle lineO = new Rectangle(WIDTH/9,HEIGHT/2, (int)((WIDTH/9)*1.5)/2,HEIGHT/140);
    		Rectangle lineI = new Rectangle(((WIDTH/9)+((int)((WIDTH/9)*1.5)/2)),(HEIGHT/2)+
    			(HEIGHT/10), (int)((WIDTH/9)*1.5)/2,HEIGHT/140);
     
    		g.fillRect(left.x,left.y,left.width,left.height);
    		g.fillRect(right.x,right.y,right.width,right.height);
    		g.fillRect(top.x,top.y,top.width,top.height);
    		g.fillRect(bottom.x,bottom.y,bottom.width,bottom.height);
    		g.fillRect(center.x,center.y,center.width,center.height);
    		g.fillRect(obstacle.x,obstacle.y,obstacle.width,obstacle.height);
    		g.fillRect(obstacle2.x,obstacle2.y,obstacle2.width,obstacle2.height);
    		g.fillRect(obstacle3.x,obstacle3.y,obstacle3.width,obstacle3.height);
    		g.fillRect(obstacle4.x,obstacle4.y,obstacle4.width,obstacle4.height);
    		g.fillRect(obstacle5.x,obstacle5.y,obstacle5.width,obstacle5.height);
    		g.setColor(Color.BLUE);
    		g.fill3DRect(p1.x,p1.y,p1.width,p1.height,true);
    		g.setColor(Color.RED);
    		g.fill3DRect(p2.x,p2.y,p2.width,p2.height,true);
     
     
    		g.setColor(Color.WHITE);
    		g.fillRect(lineO.x,lineO.y,lineO.width,lineO.height);
    		g.fillRect(lineI.x,lineI.y,lineI.width,lineI.height);
     
    		g.setColor(Color.YELLOW);
    		g.fillRect(finish.x,finish.y,finish.width,finish.height);
     
     
     
     
     
     
    	}
     
    	private class Move1 extends Thread implements KeyListener
    	{
    		public void run()
    		{
    			addKeyListener(this);
    			while(true) {
     
    				try {
     
     
    					repaint();
     
    					if(p1.intersects(left) || p1.intersects(right) || 
    					     p1.intersects(top) || p1.intersects(bottom) ||
    					     p1.intersects(obstacle) || p1.intersects(obstacle2) ||
    					     p1.intersects(p2) || p1.intersects(obstacle3) ||
    					     p1.intersects(obstacle4) || p1.intersects(obstacle5))
    					{
    					p1Speed = -19;
    					}
     
    					if(p1.intersects(center))
    					{
    					p1Speed = -19;
    					}
    					if(p1.intersects(finish)&&p1Direction==UP)					{
    					p1Laps++;
    					}
    					if(p1Laps>=24)
    					{
    					if(!winnerChosen)
    					{
    						winnerChosen = true;JOptionPane.showMessageDialog(null, "Player 1Wins!!!");
    						break;
    					}
    					else	
    					{
    						JOptionPane.showMessageDialog(null, "Player 1 Looser...");
    						break;
    					}
    					}
    					if(p1Speed<5)
    					{
    					p1Speed+=20;
    					}
     
    					if(p1Direction==UP)
    					{
    					p1.y-=(int)p1Speed;
    					}
    					if(p1Direction==DOWN)
    					{
    					p1.y+=(int)p1Speed;
    					}
    					if(p1Direction==LEFT)
    					{
    					p1.x-=(int)p1Speed;
    					}
    					if(p1Direction==RIGHT)
    					{	
    					p1.x+=(int)p1Speed;
    					}
     
    						Thread.sleep(75);
    					}
    					catch(Exception e) {
     
     
    						break;
    					}
    				}
    			}
     
     
    	public void keyPressed(KeyEvent event)
    	{
    	}
     
    	public void keyReleased(KeyEvent event)
    	{
    	}
     
    	public void keyTyped(KeyEvent event)
    	{
     
    		if(event.getKeyChar()=='a')
    		{
    			p1Direction = LEFT;
    		}
     
    		if(event.getKeyChar()=='s')
    		{
    			p1Direction = DOWN;
    		}
     
    		if(event.getKeyChar()=='d')
    		{
    			p1Direction = RIGHT;
    		}
     
    		if(event.getKeyChar()=='w')
    		{
    			p1Direction = UP;
    		}
    	}
    }
     
    	private class Move2 extends Thread implements KeyListener
    	{
    		public void run()
    		{
    			addKeyListener(this);
    			while(true) {
     
     
    				try {
     
     
    					repaint();
     
    					if(p2.intersects(left) || p2.intersects(right) || 
    					     p2.intersects(top) || p2.intersects(bottom) ||
    					     p2.intersects(obstacle) || p2.intersects(obstacle2) ||
    					     p1.intersects(p2) || p2.intersects(obstacle4) ||
    					     p2.intersects(obstacle3) || p2.intersects(obstacle5))
     
    					{
    					p2Speed = -19;
    					}
     
    					if(p2.intersects(center))
    					{
    					p2Speed = -19;
    					}
    					if(p2.intersects(finish)&&p2Direction==UP)
    					{
    					p2Laps++;
    					}
    					if(p2Laps>=24)
    					{
    					if(!winnerChosen)
    					{
    						winnerChosen = true;
    						JOptionPane.showMessageDialog(null, ",Player 2 WINS!!!");
    						break;
    					}
    					else
    					{
    						JOptionPane.showMessageDialog(null, "Player 2: LOOSER\n"+"Player 1:WINNER");
    						break;
    					}
    					}
     
     
     
     
     
     
     
    					if(p2Speed<=5)
    					{
    					p2Speed+=20;
    					}
    					if(p2Direction==UP)
    					{
    					p2.y-=(int)p2Speed;
    					}
    					if(p2Direction==DOWN)
    					{
    					p2.y+=(int)p2Speed;
    					}
    					if(p2Direction==LEFT)
    					{
    					p2.x-=(int)p2Speed;
    					}
    					if(p2Direction==RIGHT)
    					{	
    					p2.x+=(int)p2Speed;
    					}
     
    						Thread.sleep(75);
    					}
    					catch(Exception e)
    					{
     
    						break;
    					}
    				}
    			}
     
    	public void keyPressed(KeyEvent event)
    	{
    	}
     
    	public void keyReleased(KeyEvent event)
    	{
    	}
     
    	public void keyTyped(KeyEvent event)
    	{
     
    		if(event.getKeyChar()=='j')
    		{
    			p2Direction = LEFT;
    		}
     
    		if(event.getKeyChar()=='k')
    		{
    			p2Direction = DOWN;
    		}
     
    		if(event.getKeyChar()=='l')
    		{
    			p2Direction = RIGHT;
    		}
     
    		if(event.getKeyChar()=='i')
    		{
    			p2Direction = UP;
    		}
    	}
    }
     
    	public static void main(String args[]) {
     
    		new GameRace();
    	}
     
    }


  2. #2
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    Default Re: How can i add an image into my source code?

    i want the picture to take place for my "square cars".
    I assume you mean you want to replace the calls to fillRect() with a call to drawImage()
    Read the image files into an image (see the ImageIO class) and use the drawImage method

  3. #3
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    Default Re: How can i add an image into my source code?

    yeah i already tried different ways with the ImageIO tool and none have worked culd u help me?

  4. #4
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    Default Re: How can i add an image into my source code?

    Post what you have tried. And the error messages you had.

    Please edit your code and wrap it in code tags to preserve the formatting.
    See: BB Code List - Java Programming Forums
    Or use Go Advanced and use the # icon button above to right.

  5. #5
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    Default Re: How can i add an image into my source code?

    Image img=null;
    try
    {
    img=ImageIO.read(new File("Leftp2.png");
    catch(IOException e)

    }

    if(p2Direction==LEFT)
    g.drawImage(img,p2.x,p2.y,this)


    the error is:



    Multiple markers at this line
    - Syntax error on token(s), misplaced
    construct(s)
    - Syntax error, insert "}" to complete Block
    - ImageIO cannot be resolved

  6. #6
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    Default Re: How can i add an image into my source code?

    g.drawImage(img,p2.x,p2.y,this);

  7. #7
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    Default Re: How can i add an image into my source code?

    You must have a catch with the try:
    try{ YOUR CODE HERE }catch(Exception x) {x.printStackTrace();}

  8. #8
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    Default Re: How can i add an image into my source code?

    i do, dont i?

  9. #9
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    Default Re: How can i add an image into my source code?

    Not correctly coded. Look at the {}s

  10. #10
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    Default Re: How can i add an image into my source code?

    yeah u were right

    i have this now

    Image img=null;
    try
    {
    img=ImageIO.read(new File("Leftp2.png"));

    }
    catch(Exception x)
    {x.printStackTrace();}

    if(p2Direction==LEFT)
    g.drawImage(img,p2.x,p2.y,this);

    but its still gives me this error:

    ImageIO cannot be
    resolved any help? thanks

  11. #11
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    Default Re: How can i add an image into my source code?

    Did you add the import for that class?

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    Default Re: How can i add an image into my source code?

    help please?

  13. #13
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    Default Re: How can i add an image into my source code?

    Please explain the problem

  14. #14
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    Default Re: How can i add an image into my source code?

    i guess i have a lot of the needed ones

  15. #15
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    Default Re: How can i add an image into my source code?

    Read the API doc for the ImageIO class and see what package it is in. It will be java. something.

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