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Thread: [ask]input data from java file to another java

  1. #1
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    Default pleaseee help this one[ask]input data from java file to another java

    hi all...i want to making rank sheet on my tic tac toe game.
    let say i have, two java file. named 1.java and 2.java(its may be HTML)
    1.java contain: two button and one save button & call button.
    when the button(save) is clicked, the data(number) from 1.js will be stored on 2.java/HTML
    when the button(call) is clicked, the data from 2.java/HTML will be displayed on the screen.
    But...when i put another data from 1.js into 2.java/HTML, the old data still in 2.java/HTML (thats means there is two data, if i input another data)

    how to do that?
    anyone can help me pls.
    Last edited by bontet; October 29th, 2010 at 03:11 AM.


  2. #2
    Member Darryl.Burke's Avatar
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    Default Re: [ask]input data from java file to another java

    Off topic. This is a Java forum. JavaScript is not Java.

    db

  3. #3
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    Default Re: [ask]input data from java file to another java

    Quote Originally Posted by Darryl.Burke View Post
    Off topic. This is a Java forum. JavaScript is not Java.

    db
    sorry i mean java...not java script...i thought it was same.
    i am sorry....
    Last edited by bontet; October 29th, 2010 at 01:56 AM.

  4. #4
    mmm.. coffee JavaPF's Avatar
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    Default Re: [ask]input data from java file to another java

    .js is JavaScript.

    Are you looking to view this in a Web browser?
    Please use [highlight=Java] code [/highlight] tags when posting your code.
    Forum Tip: Add to peoples reputation by clicking the button on their useful posts.

    Looking for a Java job? Visit - Java Programming Careers

  5. #5
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    Default Re: [ask]input data from java file to another java

    Quote Originally Posted by JavaPF View Post
    .js is JavaScript.

    Are you looking to view this in a Web browser?
    oh sorry...already edited.

    ya....the data from 1.java will be store on .thml / web browser.
    then that webrowser will be displayed by click "view rank" @ 1.java.

    here is my code (tic tac toe game):
    there are 2 button that still no function: save (to save the result win number), and button "sheet" to open result html.
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.Random;
     
    public class TicTacToeWindow extends JFrame {
    	JPanel mainPanel;
    	// Boolean to determine if user is X.
    	boolean userIsX = true;
     
    	// Boolean to determine if two player mode is activated.
    	boolean twoPlayerMode = false;
     
    	/// Booleans to hold difficulty setting.
    	boolean easy = false;
    	boolean normal = true;
    	boolean hard = false;
    	// Variables to keep track of wins, losses, and draws.
    	int wins = 0;
    	int losses = 0;
    	int draws = 0;
    	int moveCounter = 0;
    	int oWins = 0;
    	int xWins = 0;
    	int twoPlayerDraws = 0;
     
    	// Declare wins, losses and draw JLabels to display record.
    	JLabel winsRecord;
    	JLabel lossRecord;
    	JLabel drawRecord;
     
    	JButton [] buttons = new JButton[9];
     
    	// Declare array gameBoard to store game data and set all values to 0.
    	// Value is 0 if the space is empty, 1 if there is an X in the space, 2 if there is an O.
    	int [] gameBoard = {0,0,0,0,0,0,0,0,0};
    	// Declare the objects to construct the menu bar.
    	private JMenuBar menuBar;
    	private JMenu fileMenu;
    	private JMenu helpMenu;
    	private JMenu difficultyMenu;
    	private JMenuItem newMenu;
    	private JMenuItem exitMenu;
    	//
    	private JMenuItem ResetMenu;
    	private JMenuItem RankMenu;
    	private JMenuItem SheetMenu;
     
    	//
    	private JMenuItem aboutMenu;
    	private JRadioButtonMenuItem difficultyEasy;
    	private JRadioButtonMenuItem difficultyNormal;
    	private JRadioButtonMenuItem difficultyHard;
     
    	/*
    	 * Constructor for the window.
    	 */
    	public TicTacToeWindow() {
    		setTitle("Tic Tac Toe");
    		setSize(640,480);
    		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		buildPanel();
    		add(mainPanel);
    		buildMenuBar();
     
    		setVisible(true);
    	}
    	/*
    	 * The buildMenuBar method builds the menu bar.
    	 */
    private void buildMenuBar()
    {
    	//Create the menu bar.
    	menuBar = new JMenuBar();
     
    	//Create the file and help menus.
    	buildFileMenu();
    	buildDifficultyMenu();
    	buildHelpMenu();
     
    	//Add the file and help menus to the menu bar.
    	menuBar.add(fileMenu);
    	menuBar.add(difficultyMenu);
    	menuBar.add(helpMenu);
     
    	//Set the window's menu bar.
    	setJMenuBar(menuBar);
    }
    private void buildFileMenu()
    {
    	//Create an Exit menu item.
    	exitMenu = new JMenuItem("Exit");
    	exitMenu.setMnemonic(KeyEvent.VK_X);
    	exitMenu.addActionListener(new ExitButtonListener());
     
    	//Create a New menu item.
    	newMenu = new JMenuItem("New");
    	newMenu.setMnemonic(KeyEvent.VK_N);
    	newMenu.addActionListener(new NewButtonListener());
     
    	//////Create a Reset menu item
    	ResetMenu = new JMenuItem("Reset Score");
    	ResetMenu.setMnemonic(KeyEvent.VK_R);
    	ResetMenu.addActionListener(new ResetButtonListener());
     
    	/////Create a Rank menu item
    	RankMenu = new JMenuItem("Rank");
    	RankMenu.setMnemonic(KeyEvent.VK_A);
    	RankMenu.addActionListener(new RankButtonListener());
     
    	/////Create a Sheet menu item
    	SheetMenu = new JMenuItem("Sheet");
    	SheetMenu.setMnemonic(KeyEvent.VK_S);
    	SheetMenu.addActionListener(new SheetButtonListener());
     
    	//Create a JMenu object for the File menu.
    	fileMenu = new JMenu("File");
    	fileMenu.setMnemonic(KeyEvent.VK_F);
     
    	//Add the items to the menu.
    	fileMenu.add(newMenu);
    	fileMenu.add(exitMenu);
    	fileMenu.add(ResetMenu);
    	fileMenu.add(RankMenu);
    	fileMenu.add(SheetMenu);
    }
    private void buildHelpMenu()
    {
    	//Create an Exit menu item.
    	aboutMenu = new JMenuItem("About");
    	aboutMenu.addActionListener(new AboutButtonListener());
     
    	//Create a JMenu object for the Help menu.
    	helpMenu = new JMenu("Help");
     
    	//Add the items to the menu.
    	helpMenu.add(aboutMenu);
    }
    private void buildDifficultyMenu()
    {
    	//Create an Exit menu item.
    	difficultyEasy = new JRadioButtonMenuItem("Easy");
    	difficultyEasy.addActionListener(new DifficultyListener());
    	difficultyNormal = new JRadioButtonMenuItem("Normal", true);
    	difficultyNormal.addActionListener(new DifficultyListener());
    	difficultyHard = new JRadioButtonMenuItem("Hard");
    	difficultyHard.addActionListener(new DifficultyListener());
     
    	//Create a JMenu object for the Help menu.
    	difficultyMenu = new JMenu("Level");
     
    	//Add the difficulty buttons to a group to make them mutually exclusive.
    ButtonGroup difficultyGroup = new ButtonGroup( );
    difficultyGroup.add(difficultyEasy);
    difficultyGroup.add(difficultyNormal);
    difficultyGroup.add(difficultyHard);
     
    	//Add the items to the menu.
    	difficultyMenu.add(difficultyEasy);
    	difficultyMenu.add(difficultyNormal);
    	difficultyMenu.add(difficultyHard);
    }
    	public static void main(String [] args) {
    		TicTacToeWindow frame = new TicTacToeWindow();
    	}
     
    	/**
    	 * buildPanel creates the main panel which includes two subpanels. 
    	 *
    	 */
    	private void buildPanel() {
    		mainPanel = new JPanel();
    		//mainPanel.setBackground(Color.white);
    		mainPanel.setLayout(new BorderLayout());
     
    		JPanel gamePanel = new JPanel();
    		//gamePanel.setBackground(Color.white);
    		gamePanel.setBorder(BorderFactory.createTitledBorder("Game Board"));
    		gamePanel.setLayout(new GridLayout(3,3));
    		for (int count = 0; count < 9; count++) {
    			buttons[count] = new JButton();
    			buttons[count].setBorder(BorderFactory.createLineBorder(Color.blue));
    			buttons[count].addActionListener(new ButtonListener());
    			buttons[count].setBackground(Color.gray);
    			buttons[count].setActionCommand("" + count);
    			gamePanel.add(buttons[count]);
    			buttons[count].setFont(buttons[count].getFont().deriveFont(90.0f ));
     
    		}
     
    		JPanel controls = new JPanel();
    		controls.setLayout(new BorderLayout());
    		controls.setBorder(BorderFactory.createTitledBorder("Control"));
     
    		JButton newGame = new JButton("Next Round");
    		controls.add(newGame, BorderLayout.NORTH);
    		newGame.addActionListener(new NewButtonListener());
     
     
     
     
     
    		JPanel informationPanel = new JPanel();
    		informationPanel.setLayout(new GridLayout(4,1,5,5));
     
    		JPanel record = new JPanel();
    		record.setLayout(new GridLayout(2,2,1,1));
    		record.setBorder(BorderFactory.createTitledBorder("Your record"));
    			JButton ResetRecord = new JButton("Reset");
    			ResetRecord.addActionListener(new ResetButtonListener());
    			JButton Rank = new JButton("Save");
    			Rank.addActionListener(new RankButtonListener());
    			JButton Sheet = new JButton("Sheet");
    			Sheet.addActionListener (new SheetButtonListener());
     
    		winsRecord = new JLabel("Wins: 0");
    		lossRecord = new JLabel("Losses: 0");
    		drawRecord = new JLabel ("Draws: 0");
     
     
    		record.add(winsRecord);
    		record.add(lossRecord);
    		record.add(drawRecord);
    		record.add(ResetRecord);
    		record.add(Rank);
    		record.add(Sheet);
     
     
     
    		JLabel spacer = new JLabel(" ");
     
    		informationPanel.add(spacer);
    		informationPanel.add(record);
    		controls.add(informationPanel, BorderLayout.CENTER);
     
    		JRadioButton userPlaysX = new JRadioButton("User Plays X", true);
    		JRadioButton userPlaysO = new JRadioButton("User Plays O");
    		JRadioButton twoPlayer = new JRadioButton("Two Player Mode");
     
    		userPlaysX.addActionListener(new RadioListener());
    		userPlaysO.addActionListener(new RadioListener());	
    		twoPlayer.addActionListener(new RadioListener());
     
    		clearGameBoard();
     
     
    		ButtonGroup group = new ButtonGroup();
    		group.add(userPlaysX);
    		group.add(userPlaysO);
    		group.add(twoPlayer);
     
    		JPanel radioPanel = new JPanel();
    		radioPanel.setLayout(new GridLayout(3,1));
    		radioPanel.add(userPlaysX);
    		radioPanel.add(userPlaysO);
    		radioPanel.add(twoPlayer);
    		informationPanel.add(radioPanel);
     
    		JButton exitGame = new JButton("Exit");
    		controls.add(exitGame, BorderLayout.SOUTH);
    		exitGame.addActionListener(new ExitButtonListener());
     
    		mainPanel.add(gamePanel, BorderLayout.CENTER);
    		mainPanel.add(controls, BorderLayout.EAST);
     
    	}
     
    	/*
    	 * Activates all of the AI components. 
    	 */	
    	private void ActivateAI() {
     
    		// Check for a draw game.
    		if (!checkForDraw()) { 
    			// Tell the user if there is a winner.
    			checkForWinner();
     
    			// If there is not a winner after the last turn, proceed with AI.
    			if (Winner() == 0){
     
    				// If the AI is able to win, it does so. If not, it attempts to block the user
    				// from winning.
    				if (!goForWin()){
    					if (!BlockUserFromWinning()){
     
    						// Choose a random move if all else fails.
    						ChooseRandomMove();
    					}
    				}
     
    				// If there is a winner after the AI moves, inform the user.
    				checkForWinner();
     
    				// Check for a draw game.
    				checkForDraw();
    			}
    		}
    	}
     
    	/*
    	 * Check to see if there is a winner after each turn.
    	 * An X win returns a 1, a O win returns a 2, and no win returns a 0. 
    	 */
    private int Winner(){
     
    	// Check for a win horizontally.
    	for (int k = 1; k < 3; k++){
    		for (int i = 0; i < 7; i+=3){
    			if(gameBoard[i] == k && gameBoard[i + 1] == k && gameBoard[i + 2] == k)
    				return k;
    		}
    	}
     
    	// Check for a win vertically.
    	for (int k = 1; k < 3; k++){
    	for (int i = 0; i < 3; i++){
    		if(gameBoard[i] == k && gameBoard[i + 3] == k && gameBoard[i + 6] == k)
    			return k;
    	}
    	}
    // Check for a win diagonally, top left to bottom right.
    	for (int i = 1; i < 3; i++){
    		if(gameBoard[0] == i && gameBoard[4] == i && gameBoard[8] == i){
    			return i;
    			}
    	}
     
    	// Check for win diagonally, top right to bottom left.
    	for (int i = 1; i < 3; i++){
    		if(gameBoard[2] == i && gameBoard[4] == i && gameBoard[6] == i){
    			return i;
    			}
    	}
    	return 0;
    }
    	/*
    	 * Check to see if there is a winner after each turn.
    	 * An X win returns a 1, a O win returns a 2, and no win returns a 0. 
    	 */
    private boolean checkForDraw(){
    		if (isBoardFull() && Winner() == 0) {
    			JOptionPane.showMessageDialog(null,"DRAW GAME");
    			if (twoPlayerMode)
    				twoPlayerDraws++;
    			else
    				draws++;
    			updateRecord();
    			return true;
    		}
    		else {
    			return false;
    		}
     
    }
     
    	/*
    	 * Update the record display on the control panel. 
    	 */
    private void updateRecord(){
    	if (!twoPlayerMode){
    		winsRecord.setText("Wins: " + wins);
    		lossRecord.setText("Losses: " + losses);
    		drawRecord.setText("Draws: " + draws);
    	}
    	else {
    		winsRecord.setText("X Wins: " + xWins);
    		lossRecord.setText("O Wins: " + oWins);
    		drawRecord.setText("Draws: " + twoPlayerDraws);
    	}
    }
     
     
    ///baru lagi<---------------------------------------------------------------------------
    private void ResetRecord(){
    		if (!twoPlayerMode){
    		winsRecord.setText("Wins: " + wins);
    		lossRecord.setText("Losses: " + losses);
    		drawRecord.setText("Draws: " + draws);
    	}
    	else {
    		winsRecord.setText("X Wins: " + xWins);
    		lossRecord.setText("O Wins: " + oWins);
    		drawRecord.setText("Draws: " + twoPlayerDraws);
    	}
    }
    ////
     
     
     
    	/*
    	 * Check to see if either the user or the CPU has won the game. 
    	 */
    private void checkForWinner(){
    	if (Winner() == 1){
    		JOptionPane.showMessageDialog(null,"X WINS");
    		if (userIsX)
    			wins++;
    		if (!userIsX && !twoPlayerMode)
    			losses++;
    		if (twoPlayerMode)
    			xWins++;
    		updateRecord();
    	}
    	if (Winner() == 2){
    		JOptionPane.showMessageDialog(null,"O WINS");
    		if (userIsX || twoPlayerMode)
    			losses++;
    		if (!userIsX && !twoPlayerMode)
    			wins++;
    		if (twoPlayerMode)
    			oWins++;
    		updateRecord();
    	}
    }
    	/*
    	 * Attempt to win the game if possible.
    	 */
    private boolean goForWin(){
    	int CPUValue;
    	int bestMove = -1;
     
    	// Find out if the CPU is X or O. 2 for O, 1 for X.
    		if (userIsX)
    			CPUValue = 2;
    		else
    			CPUValue = 1;
     
    		// Try to win horizontally.
    		bestMove = checkHorizontal(CPUValue);
     
    	// Try to win vertically.
    		if (bestMove == -1)
    			bestMove = checkVertical(CPUValue);
     
    	// Try to win diagonally.
    		if (bestMove == -1)
    			bestMove = checkDiagonal(CPUValue);
     
    	if (bestMove > -1 && bestMove < 9){
    		CPUMove(bestMove);
    		return true;
    	}
    	else {
    		return false;
    	}
    }
    	/*
    	 * Block the users win attempt if possible.
    	 */
    private boolean BlockUserFromWinning(){
    	int userValue;
    	int bestMove = -1;
     
    		if (userIsX)
    			userValue = 1;
    		else
    			userValue = 2;
     
    		bestMove = checkHorizontal(userValue);
     
    		// Block commonly used tic tac toe moves if the difficulty is hard.
    		if (hard && foresight(userValue) > 0){
    			if (bestMove == -1)
    				bestMove = foresight(userValue);
    		}
     
    	// Block the user's vertical move.
    		if (bestMove == -1)
    			bestMove = checkVertical(userValue);
     
    	// Block the user's diagonal move.
    	if (bestMove == -1)
    			bestMove = checkDiagonal(userValue);
     
    	// If difficulty is normal or hard, prioritize the remaining spaces.
    	if (normal || hard){
    		if (bestMove == -1 && gameBoard[4]==0 && userIsX)
    			bestMove = 4;
     
    		if (bestMove == -1)
    			bestMove = ChooseRandomCorner();
    	}
     
     
    	// If bestMove falls between the valid numbers 0 and 8 instruct the CPU to physically
    	// make the move and return true.
    	if (bestMove > -1 && bestMove < 9){
    		CPUMove(bestMove);
    		return true;
    	}
    	else {
    		return false;
    	}
    }
    	/*
    	 * Choose a random open place to move if all else fails.
    	 */
    private void ChooseRandomMove(){
    	Random rndGenerator = new Random();
    	int rndNum = rndGenerator.nextInt(8);
     
    	if (!isBoardFull()){ 		
    		CPUMove (rndNum);
    	}
    }
    	/*
    	 * Check to see if all the spaces on the board are full.
    	 */
    private boolean isBoardFull(){
    		for (int i = 0; i < 9; i++){
    			if (gameBoard[i] == 0){
    				return false;
    			}
    		}
    	return true;
    }
    	/*
    	 * Analyze the horizontal values to help determine the best available move.
    	 * Checks for critical moves: winning moves or moves essential for preventing defeat.
    	 */
    private int checkHorizontal(int value){
    		// Incrementing by 3 each time ensures the values are on the same row on the game board.
    	for (int k = 0; k < 7; k+=3){
     
    			// Check each member of the current row and return a value if a critical move is detected.
    			if(gameBoard[k] == value && gameBoard[k + 1] == value && gameBoard[k + 2] == 0){
    				return (k + 2);
    			}
    			if(gameBoard[k] == value && gameBoard[k + 2] == value && gameBoard[k + 1] == 0){
    				return (k + 1);
    			}
    			if(gameBoard[k + 1] == value && gameBoard[k + 2] == value && gameBoard[k] == 0){
    				return (k);
    			}
    	}
     
    	// Return -1 if no critical move is found.
    	return -1;
    }
    	/*
    	 * Analyze the vertical values to help determine the best available move.
    	 * Checks for critical moves: winning moves or moves essential for preventing defeat.
    	 */
    private int checkVertical(int value){
    	for (int i = 0; i < 3; i++){
     
    		// Check each member of the current column to detect if there is a critical move.
    		if(gameBoard[i] == value && gameBoard[i + 3] == value && gameBoard[i + 6] == 0){
    			return i + 6;
    		}
    		if(gameBoard[i] == value && gameBoard[i + 6] == value && gameBoard[i + 3] == 0){
    			return i + 3;
    		}
    		if(gameBoard[i + 3] == value && gameBoard[i + 6] == value && gameBoard[i] == 0){
    			return i;
    		}
    	}
     
    	// Return -1 if no critical move is found.
    	return -1;
    }
    	/*
    	 * Analyze the diagonal values to help determine the best available move.
    	 * Checks for critical moves: winning moves or moves essential for preventing defeat.
    	 */
    private int checkDiagonal(int value){
     
    	// Determine if there are any critical moves diagonally.
    		if(gameBoard[0] == value && gameBoard[4] == value && gameBoard[8] == 0){
    			return 8;
    			}
    		if(gameBoard[0] == value && gameBoard[8] == value && gameBoard[4] == 0){
    			return 4;
    			}
    		if(gameBoard[4] == value && gameBoard[8] == value && gameBoard[0] == 0){
    			return 0;
    			} 
    		if(gameBoard[2] == value && gameBoard[4] == value && gameBoard[6] == 0){
    			return 6;
    			}
    		if(gameBoard[2] == value && gameBoard[6] == value && gameBoard[4] == 0){
    			return 4;
    			}
    		if(gameBoard[6] == value && gameBoard[4] == value && gameBoard[2] == 0){
    			return 2;
    		}
     
    		//return -1 if no critical move is found.
    		return -1;
    }
    	/*
    	 * Recognize commonly used tic tac toe strategies; for use with hard difficulty. 
    	 */
    private int foresight(int value){
     
    		if(gameBoard[0] == value && gameBoard[8] == value && gameBoard[3] == 0){
    			return 3;
    			}
     
    		if(gameBoard[2] == value && gameBoard[6] == value && gameBoard[5] == 0){
    			return 5;
    			}
    	return -1;
     } 
    	/*
    	 * Choose a random corner; for use with normal and hard difficulties.
    	 */
    private int ChooseRandomCorner(){
    	Random rndGenerator = new Random();
    	int rndNum = rndGenerator.nextInt(3);
     
    	switch (rndNum){
    	case 0:
    	if (gameBoard[0]==0)
    		return 0;
    	if (gameBoard[2]==0)
    		return 2;
    	if (gameBoard[6]==0)
    		return 6;
    	if (gameBoard[8]==0)
    		return 8;
    	break;
     
    	case 1:
    	if (gameBoard[4]==0 && !userIsX)
    		return 4;
    	if (gameBoard[2]==0)
    		return 2;
    	if (gameBoard[6]==0)
    		return 6;
    	if (gameBoard[8]==0)
    		return 8;
    	if (gameBoard[0]==0)
    		return 0;
    	break;
     
    	case 2:
    	if (gameBoard[6]==0)
    		return 6;
    	if (gameBoard[8]==0)
    		return 8;
    	if (gameBoard[0]==0)
    		return 0;
    	if (gameBoard[2]==0)
    		return 2;
    	break;
     
    	case 3:
    	if (gameBoard[8]==0)
    		return 8;
    	if (gameBoard[0]==0)
    		return 0;
    	if (gameBoard[2]==0)
    		return 2;
    	if (gameBoard[6]==0)
    		return 6;
    	break;
    	}
     
    	return -1;
    }
    	/*
    	 * The computer opponent physically makes its move.
    	 */
    private void CPUMove(int ButtonNumber){
    		if (userIsX){
    			buttons[ButtonNumber].setText("O");
    		gameBoard[ButtonNumber] = 2;
    		}
    		else {
    			buttons[ButtonNumber].setText("X");
    			gameBoard[ButtonNumber] = 1;
    		}
    }
    	/*
    	 * Handles the event that the user presses in one of the Tic Tac Toe squares. 
    	 */
    	private class ButtonListener implements ActionListener {
    		public void actionPerformed(ActionEvent event) {
    			String numberPressed = event.getActionCommand();
    			JButton theButton = (JButton) event.getSource();
    			if (theButton.getText() == "") {
    				if (userIsX && !twoPlayerMode) {
    					theButton.setText ("X");
    				gameBoard[Integer.parseInt(numberPressed)] = 1;
    				ActivateAI();
    				}
    				if (!userIsX && !twoPlayerMode) {
    					theButton.setText ("O");
    					gameBoard[Integer.parseInt(numberPressed)] = 2;
    					ActivateAI();
    				}
    				if (twoPlayerMode) {
    					if (moveCounter == 0 || moveCounter == 2 || moveCounter == 4
    							|| moveCounter == 6) {
    							gameBoard[Integer.parseInt(numberPressed)] = 1;
    							theButton.setText ("X");
    					}
    						else {
    							gameBoard[Integer.parseInt(numberPressed)] = 2;
    							theButton.setText ("O");
    						}
    					checkForWinner();
    					checkForDraw();
    					moveCounter++;
    				}
    			}
    		}
    	}
     
    	/*
    	 * Handles the event that the user presses the Exit button.
    	 */
    	private class ExitButtonListener implements ActionListener {
     
    		public void actionPerformed(ActionEvent event){
    			System.exit(0);
    		}
    	}
    	/*
    	 * Handles the event that the user presses the New Game button.
    	 */
    	private class NewButtonListener implements ActionListener {
     
    		public void actionPerformed(ActionEvent event){
    			moveCounter = 0;
    			for (int count = 0; count < 9; count++) {
    				buttons[count].setText("");
    				gameBoard[count] = 0;
    		}
    			if (userIsX == false && twoPlayerMode != true){
    				ActivateAI();
    			}
    		}
    	}
    	/*
    	 * Clears the game board.
    	 */
    	private void clearGameBoard() {
    		moveCounter = 0;
    		for (int count = 0; count < 9; count++) {
    			buttons[count].setText("");
    			gameBoard[count] = 0;
    	}
     
    	}	
    		////////reset
     
     
     
     
    	private class ResetButtonListener implements ActionListener {
    	public void actionPerformed(ActionEvent event){
     
    		if (userIsX){
    			oWins=0;
    			losses=0;
    			xWins=0;
    			draws=0;
    		ResetRecord();
    		}
     
    			if (twoPlayerMode){
    				xWins=0;
    				losses=0;
    				oWins=0;
    				draws=0;
    			ResetRecord();
    			}
    		}
    	}
     
    	private class RankButtonListener implements ActionListener  {
    		public void actionPerformed(ActionEvent event){
     
    		}
    	}
    	////(here is where i cant write..)<---------------------------------------------------
     
    		////
     
     
    		/////Rank
    			private class SheetButtonListener implements ActionListener {
    	public void actionPerformed(ActionEvent event){
    	}
    			}
    		///
     
    	/*
    	 * Handles the event that the user presses the About menu button.
    	 */
    	private class AboutButtonListener implements ActionListener {
     
    		public void actionPerformed(ActionEvent event){
    			JOptionPane.showMessageDialog(null, "TIC-TAC-TOE \nProject Paper 2, Part 2\nBy Ade Iskandar","About", getDefaultCloseOperation());
    		}
    	}	
    	/*
    	 * Handles the event that the user plays X or user plays O as indicated by
    	 * radio buttons. 
    	 */
    	private class RadioListener implements ActionListener {
    		public void actionPerformed(ActionEvent event) {
    			JRadioButton theButton = (JRadioButton) event.getSource();
    			if (theButton.getText().equals("User Plays X")) {
    				userIsX = true;
    				twoPlayerMode = false;
    			}
    			if (theButton.getText().equals("User Plays O")){
    				userIsX = false;
    				twoPlayerMode = false;
    			}
    			if (theButton.getText().equals("Two Player Mode")) {
    				userIsX = false;
    				twoPlayerMode = true;
    			}
    			updateRecord();
    			clearGameBoard();
    		}
    	}
     
    	/*
    	 * Handles the event that the user changes the difficulty.
    	 */
    	private class DifficultyListener implements ActionListener {
    		public void actionPerformed(ActionEvent event) {
    			JRadioButtonMenuItem theButton = (JRadioButtonMenuItem) event.getSource();
    			if (theButton.getText().equals("Easy")) {
    				easy = true;
    				normal = false;
    				hard = false;
    			}
    			if (theButton.getText().equals("Normal")) {
    				easy = false;
    				normal = true;
    				hard = false;;
    			}
    			if (theButton.getText().equals("Hard")) {
    				easy = false;
    				normal = false;
    				hard = true;
    			}
    		}
    	}
    }
    Last edited by bontet; October 29th, 2010 at 03:21 AM.

  6. #6
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    Default Re: [ask]input data from java file to another java

    no one want help me.

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    Default Re: [ask]input data from java file to another java

    Quote Originally Posted by bontet View Post
    no one want help me.
    I already solved this issue here:

    http://www.javaprogrammingforums.com...ut-output.html

    If this is the case please let me know so I can mark this thread as solved.
    Please use [highlight=Java] code [/highlight] tags when posting your code.
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