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Thread: Collision

  1. #1
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    Default Collision

    I need help writing a method that check if the two sprites blackhole and ball collide and when a collision occurs, the two sprites both disappear from the screen.

    public class AnimationClass extends Applet  implements Runnable {
        static int SCREENWIDTH = 640;
        static int SCREENHEIGHT = 480;
        Thread gameloop;
        Random rand = new Random();
     
        //double buffer objects
        BufferedImage backbuffer;
        Graphics2D g2d;
     
        Image background;
     
        //sprite variables
        AnimatedSprite ball;
        AnimatedSprite blackhole;
     
        private URL getURL(String filename) {
             URL url = null;
             try {
                 url = this.getClass().getResource(filename);
             }
             catch (Exception e) {}
             return url;
        }
     
        public void init() {
            //create the back buffer for smooth graphics
            backbuffer = new BufferedImage(SCREENWIDTH, SCREENHEIGHT,
                BufferedImage.TYPE_INT_RGB);
            g2d = backbuffer.createGraphics();
     
            //load the background image
            Toolkit tk = Toolkit.getDefaultToolkit();
            background = tk.getImage(getURL("woodgrain.png"));
     
            //load the ball animation strip
            ball = new AnimatedSprite(this, g2d);
            ball.load("xball.png", 8, 8, 64, 64);
            ball.setPosition(new Point2D(300,200));
            ball.setFrameDelay(1);
            ball.setVelocity(new Point2D(1,1));
            ball.setRotationRate(1.0);
     
            blackhole = new AnimatedSprite(this, g2d);
            blackhole.load("blackhole64x64x16.png", 8, 8, 64, 64);
            blackhole.setPosition(new Point2D(100,200));
            blackhole.setFrameDelay(2);
            blackhole.setVelocity(new Point2D(1,1));
            blackhole.setRotationRate(1.0);
     
        }
     
        public void start() {
            gameloop = new Thread(this);
            gameloop.start();
        }
     
        public void stop() {
            gameloop = null;
        }
     
        public void run() {
            Thread t = Thread.currentThread();
            while (t == gameloop) {
                try {
                    Thread.sleep(5);
                }
                catch (InterruptedException e) {
                    e.printStackTrace();
                }
                gameUpdate();
                repaint();
            }
        }
     
        public void gameUpdate() {
            //see if it's time to animate
            ball.updateAnimation();
            blackhole.updateAnimation();
     
            //update the ball position
            ball.updatePosition();
            if ((ball.position().X() < 0) || (ball.position().X() > SCREENWIDTH - 64)) {
                double x = ball.velocity().X() * -1;
                ball.setVelocity(new Point2D(x, ball.velocity().Y()));
                x = ball.position().X();
                ball.setPosition(new Point2D(x, ball.position().Y()));
            }
            if ((ball.position().Y() < 0) || (ball.position().Y() > SCREENHEIGHT - 64)) {
                double y = ball.velocity().Y() * -1;
                ball.setVelocity(new Point2D(ball.velocity().X(), y));
                y = ball.position().Y() + ball.velocity().Y();
                ball.setPosition(new Point2D(ball.position().X(), y));
            }
     
     
    			blackhole.updatePosition();
            if ((blackhole.position().X() < 0) || (blackhole.position().X() > SCREENWIDTH - 64)) {
    		            double x = blackhole.velocity().X() * -1;
    		            blackhole.setVelocity(new Point2D(x, blackhole.velocity().Y()));
    		            x = blackhole.position().X();
    		            blackhole.setPosition(new Point2D(x, blackhole.position().Y()));
    		        }
    		        if ((blackhole.position().Y() < 0) || (blackhole.position().Y() > SCREENHEIGHT - 64)) {
    		            double y = blackhole.velocity().Y() * -1;
    		            blackhole.setVelocity(new Point2D(blackhole.velocity().X(), y));
    		            y = blackhole.position().Y() + blackhole.velocity().Y();
    		            blackhole.setPosition(new Point2D(blackhole.position().X(), y));
            }
     
            //lastly, update the rotation
            ball.updateRotation();
            blackhole.updateRotation();
    }
     
     
        public void update(Graphics g) {
            //draw the background
            g2d.drawImage(background, 0, 0, SCREENWIDTH-1, SCREENHEIGHT-1, this);
     
            //draw the current frame of animation
            ball.draw();
            blackhole.draw();
     
            g2d.setColor(Color.BLACK);
            g2d.drawString("Position: " + ball.position().X() + "," +
                           ball.position().Y(), 5, 10);
            g2d.drawString("Velocity: " + ball.velocity().X() + "," +
                           ball.velocity().Y(), 5, 25);
            g2d.drawString("Animation: " + ball.currentFrame(), 5, 40);
     
     
     
            g2d.drawString("Position: " + blackhole.position().X() + "," +
    		                ball.position().Y(), 5,450 );
    		g2d.drawString("Velocity: " + blackhole.velocity().X() + "," +
    		                ball.velocity().Y(), 5, 465);
            g2d.drawString("Animation: " + blackhole.currentFrame(), 5, 480);
     
     
     
     
     
            paint(g);
        }
     
     
        public void paint(Graphics g) {
            //draw the back buffer to the screen
            g.drawImage(backbuffer, 0, 0, this);
        }
     
     
    }


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Collision

    Can you explain what your problem is? If you get errors, please copy and paste the full text here.

    When posting code, please enclose it in code tags. See: BB Code List - Java Forums

  3. #3
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    Default Re: Collision

    Highlight tags will give you Java syntax highlighting:

    [highlight=java].. your code here ..[/highlight]

  4. #4
    mmm.. coffee JavaPF's Avatar
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    Default Re: Collision

    You are going to need to attach the sprite images to your thread so we can test this.
    Please use [highlight=Java] code [/highlight] tags when posting your code.
    Forum Tip: Add to peoples reputation by clicking the button on their useful posts.

  5. #5
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    Default Re: Collision

    If you can accept your sprites as rectangular shapes, you can use the Rectangle class to check whether they intersect using the Rectangle.intersects(..) method.

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