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Thread: Problem with thread.sleep()

  1. #1
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    Default Problem with thread.sleep()

    ok, so im making a program that you can do ascii animations with. So i have to play the movie frame by frame. So i want my code to play one frame, Sleep 1 sec,play frame 2, sleep 2 sec etc. What it does instead is waits 10 secs, then plays frame 9. Anyone know what im doing wrong?

    for(location=0;location<10;location++)
    {
    	movie.setText(frames[location]);
    	try 
    	{
    	Thread.sleep(1000);
    	}
    	catch (InterruptedException e) 
    	{
    	e.printStackTrace();
    	}						
    }


  2. #2
    Super Moderator helloworld922's Avatar
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    Default Re: Problem with thread.sleep()

    In swing all painting takes place on the same thread. So when you sleep that thread, none of the other frames are able to re-paint themselves.

    What I would recommend doing is to remove the Thread.sleep and instead use a swing timer which would fire every 1 second, triggering the update.

  3. #3
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    Default Re: Problem with thread.sleep()

    How do i implement that im trying this and it doesnt work.

    public void actionPerformed(ActionEvent event)
    {
    	for(location=0;location<3;location++)
    	{
    		movie.setText(frames[location]);;
    		int pause = 1000;
    		timer = new Timer(pause, this);
    		timer.start();
    	}
     
     
     
    }

  4. #4
    Super Moderator helloworld922's Avatar
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    Default Re: Problem with thread.sleep()

    Creating the same timer 3 times through the loop (an infinite number of times overall). That's not exactly an ideal situation. Create it once (outside of the ActionPerformed method), and set it to repeat. Each time the event fires, update your text once. On the tenth time through (keep an external counter, initialize it to 0 where you create your timer), you can stop the timer.

  5. The Following User Says Thank You to helloworld922 For This Useful Post:

    stormforce (April 19th, 2011)

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