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Thread: TicTacToe error

  1. #1
    Junior Member monikathelover1999's Avatar
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    Default TicTacToe error

    Hello, I'm trying to get this code to display a tic tac toe game, but it displays as 9 slim buttons in a row instead of a 3 x 3 grid as it should. Can someone tell me why this is happening?

    package games.board;
     
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
     
    public class Board extends JComponent {
       private final Cell[][] cells;
    public Board (int rows, int columns, ActionListener ah) {
        cells = new Cell[rows][columns];
        this.setLayout(new GridLayout());
        for( int r = 0; r < cells.length; r++ ) {
            for (int c = 0; c < cells[r].length; c++) {
                cells[r][c] = new Cell(r,c);
                this.add(cells[r][c]);
                cells[r][c].addActionListener(ah);
            }
        }
    }
       public void setCell(Mark mark, int row, int column) throws IllegalArgumentException {
           if (cells[row][column].getContent() == Mark.EMPTY) { 
               cells[row][column].setContent(mark);
           }
           else {
               throw new IllegalArgumentException("Player already there!");
           }
       }
       public Cell getCell(int row, int column) {
            return cells[row][column];
       }
     
        @Override
       public String toString() {
           StringBuilder str = new StringBuilder();
     
           for (Cell[] cell : cells) {
               str.append("|");
               for (Cell cell1 : cell) {
                   switch (cell1.getContent()) {
                       case NOUGHT:
                           str.append("O");
                           break;
                       case CROSS:
                           str.append("X");
                           break;
                       case YELLOW:
                           str.append("Y");
                           break;
                       case RED:
                           str.append("R");
                           break;
                       case BLUE:
                           str.append("B");
                           break;
                       case GREEN:
                           str.append("G");
                           break;
                       case MAGENTA:
                           str.append("M");
                           break;
                       case ORANGE:
                           str.append("N");
                           break;
                       default:        //Empty
                           str.append(" ");
                   }
                   str.append("|");
               }
               str.append("\n");
           }
           return str.toString();
       } 
    }
    package games.board;
     
    import java.awt.*;
    import javax.swing.*;
     
    public class Cell extends JButton {
     
        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
            int offset = 5;
            Graphics2D g2 = (Graphics2D) g;
            g2.setStroke(new BasicStroke(5));
            switch(content) {
                case NOUGHT:  g2.setColor(Color.RED);
                g2.drawOval(offset, offset, this.getWidth() -
                        offset * 2, this.getHeight() - offset * 2);
                break;
                case CROSS:
                    g2.setColor(Color.BLACK);
                    g2.drawLine(offset, offset, this.getWidth() - 
                            offset  , this.getHeight() - offset );
                    g2.drawLine(this.getWidth() -
                            offset, offset , offset, this.getHeight()- offset);
                    break;
            }
        }
     
        private Mark content;
        private final int row, column;
     
        public Cell(int row, int column) {
            this.row = row;
            this.column = column;
            content = Mark.EMPTY;
        }
        public Mark getContent() { return content; }
        public void setContent(Mark content) { this.content = content;
        }
        public int getRow() { return row; }
        public int getColumn() { return column; }
    }
    package tictactoeguigame;
     
    import java.awt.event.*;
    import games.board.*;
    import javax.swing.*;
     
    public class TicTacToeGUIGame extends JFrame {
     
        private final Board gb;
        private int turn;
     
        public static void main(String[] args) {
            SwingUtilities.invokeLater(() -> {
                TicTacToeGUIGame ticTacToeGUIGame;
                ticTacToeGUIGame = new TicTacToeGUIGame();
            });
        }
        private void takeTurn(Cell c) {
            Mark curMark = (turn++ % 2 == 0)?Mark.NOUGHT: Mark.CROSS;
            gb.setCell(curMark,c.getRow(),c.getColumn());
        }
        private TicTacToeGUIGame() {
            gb = new Board(3, 3, (ActionEvent ae) -> {
                Cell c = (Cell) ae.getSource();
                takeTurn(c);
            });
            this.add(gb);
            this.setDefaultCloseOperation(EXIT_ON_CLOSE);
            this.setTitle("TIC-TAC-TOE");
            this.setSize(300, 300);
            this.setVisible(true); 
        }
    }

  2. #2
    Super Moderator Norm's Avatar
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    Default Re: TicTacToe error

    The code does not compile because of missing definitions. For example: Mark
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
    Junior Member monikathelover1999's Avatar
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    Default Re: TicTacToe error

    It compiles fine for me, it's just displaying the board improperly.

  4. #4
    Super Moderator Norm's Avatar
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    Default Re: TicTacToe error

    Yes, if you have all the class definitions. Make sure all needed definitions are posted.
    If you don't understand my answer, don't ignore it, ask a question.

  5. #5
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    Default Re: TicTacToe error

    in class Board change:

    //this.setLayout(new GridLayout());
    this.setLayout(new GridLayout(rows, columns));

  6. The Following User Says Thank You to zemiak For This Useful Post:

    monikathelover1999 (September 24th, 2019)

  7. #6
    Junior Member monikathelover1999's Avatar
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    Default Re: TicTacToe error

    Quote Originally Posted by zemiak View Post
    in class Board change:

    //this.setLayout(new GridLayout());
    this.setLayout(new GridLayout(rows, columns));
    Ah, that worked. Thank you!

  8. #7
    Super Moderator Norm's Avatar
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    Default Re: TicTacToe error

    Now there is an interesting logic problem. Click on an empty square and an O is placed there. Click on that O will cause an exception, but the program continues. Now Click on another empty square and an O is placed there (NOT an X). Continuing you can get 3 Os (or 9) and no Xs
    If you don't understand my answer, don't ignore it, ask a question.

  9. #8
    Junior Member monikathelover1999's Avatar
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    Default Re: TicTacToe error

    Quote Originally Posted by Norm View Post
    Now there is an interesting logic problem. Click on an empty square and an O is placed there. Click on that O will cause an exception, but the program continues. Now Click on another empty square and an O is placed there (NOT an X). Continuing you can get 3 Os (or 9) and no Xs
    Oh wow, you're right.

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