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Thread: Snake Game

  1. #1
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    Default Snake Game

    Hi I am attempting to develop a Snake game, I am a complete beginner to 2D graphics, and I was wondering how to get my snake ( a rectangle) to move. I have tried Key event but it does not work. What did I do wrong and where can I improve. Thank you for your time.

    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
     
    import javax.swing.JComponent;
    import javax.swing.JFrame;
    import javax.swing.Timer;
    import javax.swing.WindowConstants;
     
    public class Snake extends JComponent implements ActionListener, KeyListener {
     
     
    	public static void main(String[] args) {
     
    		JFrame window = new JFrame ("Snake Game By Sakon");
    		Snake game = new Snake();
    		window.add(game);
    		window.pack();
    		window.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    		window.setVisible(true);
     
    	    Timer t= new Timer (100, game);
    		t.start();
     
    	}
     
     
    	private int snakeX=400;
    	private int snakeY=400;
     
     
     
    	public Dimension getPreferredSize() {
    		return new Dimension (800,600);
    	}
     
     
    	public void paint(Graphics g) {
    		//Set Back Round black
    		g.setColor(Color.BLACK);
    		g.fillRect(0, 0, 800, 600);
     
    		//Draw dot.
    		g.setColor(Color.WHITE);
    		g.fillOval(0, 0, 10, 10);
     
    		//Draw Snake
    		g.setColor(Color.LIGHT_GRAY);
    		g.fillRect(snakeX, snakeY, 5, 100);
     
    	}
     
     
    	@Override
    	public void keyPressed(KeyEvent e) {
     
    	switch(e.getKeyCode()){
     
    		case KeyEvent.VK_UP:{
     
    			if(snakeY>600)
    			snakeY=1;
     
    			snakeY=snakeY+1;
     
    			repaint();
    		}
     
    		case KeyEvent.VK_DOWN:{
     
    			if(snakeY<0)
    			snakeY=600;
     
    			snakeY=snakeY-1;
     
    			repaint();
     
    		}
     
    		case KeyEvent.VK_LEFT:{
     
    			if(snakeX<0)
    			snakeY=800;
     
    			snakeY=snakeY-1;
     
    			repaint();
     
    		}
    		case KeyEvent.VK_RIGHT:{
     
    			if(snakeX>800)
    			snakeY=1;
     
    			snakeY=snakeY+1;
     
    			repaint();
     
    		}
     
     
     
    		}
     
    	}
     
     
    	@Override
    	public void keyReleased(KeyEvent e) {
    		// TODO Auto-generated method stub
     
    	}
     
     
    	@Override
    	public void keyTyped(KeyEvent e) {
    		// TODO Auto-generated method stub
     
    	}
     
     
    	@Override
    	public void actionPerformed(ActionEvent e) {
    		// TODO Auto-generated method stub
     
    	}


  2. #2
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    Jul 2013
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    Default Re: Snake Game

    Hello.
    Your code is incomplete.
    You will need to learn about KeyListener, ActionListener, and Timer classes in the swing package.
    1. How to Write an Action Listener (The Java™ Tutorials > Creating a GUI With JFC/Swing > Writing Event Listeners)
    2. How to Write a Key Listener (The Java™ Tutorials > Creating a GUI With JFC/Swing > Writing Event Listeners)
    3. How to Use Swing Timers (The Java™ Tutorials > Creating a GUI With JFC/Swing > Using Other Swing Features)

    Try to follow some examples. You should be able to write your code better.

    Syed.

  3. The Following User Says Thank You to syedbhai For This Useful Post:

    sakonpure6 (September 28th, 2013)

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