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Thread: object switching with event listener

  1. #1
    Junior Member
    Join Date
    Apr 2013
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    Default object switching with event listener

    I need your help. I'm making a controlling program that use Wiimote, and I need to make 2 different type of control. each controller code is defined in the class controlType1 and controlType2 (which the #2 isn't included here, but mostly it is the same with #1).

    the Idea is, when I press certain button on the WiiMote, the controller switched from type1 to type2. I've instantiate 2 objects, and it should removes the listener of one of the object when the button is pressed and change it to the other object.

    currently, I've gone this far and get stuck here. any Idea how should I do this?

    public class WiiDroneControl implements ControlSwitchListener {
    	private Wiimote wiimote;
    	private WiimoteListener control1 = (WiimoteListener) new controlType1(this);
    	private WiimoteListener control2 = (WiimoteListener) new controlType2(this);
    	public WiiDroneControl() {
    		Wiimote wiimotes[] = WiiUseApiManager.getWiimotes(1, true);
    		if(wiimotes!= null && wiimotes.length > 0)
    			wiimote = wiimotes[0];
    	public void onSwitchEvent() {
    		// TODO Auto-generated method stub

    and the other class

    public class controlType1 implements WiimoteListener{
    	ControlSwitchListener listener = null;
    	public controlType1(ControlSwitchListener l) {
    		listener = l;
    	public void onButtonsEvent(WiimoteButtonsEvent e) {
    		// TODO Auto-generated method stub
    		if (e.isButtonOnePressed())
    			//switch object when this button is pressed

  2. #2
    Senior Member PhHein's Avatar
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    Mar 2013
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    Thanked 93 Times in 86 Posts

    Default Re: object switching with event listener

    Crossposted: object switching with event listener

  3. The Following User Says Thank You to PhHein For This Useful Post:

    jps (June 27th, 2013)

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