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Thread: cos & sin 2d movement

  1. #1
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    Exclamation cos & sin 2d movement

    This is a bit of a maths question as much as java i think.
    i have been stuck for about 3 weeks trying to make a silly racing car game. everything was going well apart from controlling the little things:



    public void move()
    {
    //place checks in here as well and move from center of object


    double radi = Math.toRadians(angle);// left over from one of many failed experiments

    double x= Math.cos(angle);
    double y= Math.sin(angle);

    double fullspeed = speed * 1.5; //makes positive number change name

    int centerX = x + 25;
    int centerY = y + 25;

    int addToX = (int)Math.round(fullspeed * x);
    int addToY = (int)Math.round(y* fullspeed);

    //this need to account for center
    if(((x + addToX >= 50) && (x + addToX <=750)) && ((y + addToY >= 100) && (y + addToY <=550 )))
    {
    changePos(addToX, addToY);
    }
    }

    private void changePos(int xMove, int yMove)
    {
    x = x + xMove;

    y = y + yMove;
    }

    my cars are going all over the place. they start ok then start reversing and all sorts very un predictable.
    when i do cos(270) on calculater i get 0 and sin(270) i get -1; cos(90) = 0 and sin(90) = 1. this is the pattern i want and expected.

    but i am getting from the code:

    Math.sin(270) = -0.1760459464712114
    Math.cos(270) = 0.9843819506325049

    on my calculater there is just "cos" & "sin" + "cosh" & "sinh" is this why and how do i get the results i need.
    Last edited by Johnharrisanglia; April 9th, 2013 at 09:19 AM. Reason: made mistake


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: cos & sin 2d movement

    Have you read the API doc for those methods to see how they work?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: cos & sin 2d movement

    lol thats a helpful answer? course i have, but i will check again now

    --- Update ---

    what bit other then this do i need to read?

    toRadians

    public static double toRadians(double angdeg)
    Converts an angle measured in degrees to an approximately equivalent angle measured in radians. The conversion from degrees to radians is generally inexact.
    Parameters:
    angdeg - an angle, in degrees
    Returns:
    the measurement of the angle angdeg in radians.
    Since:
    1.2

    cos

    public static double cos(double a)
    Returns the trigonometric cosine of an angle. Special cases:
    If the argument is NaN or an infinity, then the result is NaN.
    The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.

    Parameters:
    a - an angle, in radians.
    Returns:
    the cosine of the argument.

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    Default Re: cos & sin 2d movement

    Math.sin(270)
    This suggests that you have not read the API doc. Is the 270 degrees or radians?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: cos & sin 2d movement

    it was degrees. if you look i had a line just above with a variable called radi that i was substituting for angle n other failed attempts.

    any way it now works but im not sure why instead of zero values of cos/sin(radian) * speed for the axis not in use it is sin/cos(-2. loads of numbers) * speed(at least 5) = 0; which works fine. I dont know why but ive had a good old drive round of my space ships and there fine

    Thank you for your time n e way

    John Harris

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    Default Re: cos & sin 2d movement

    When I called toRadians() with degrees and used its value for the cos() and sin() methods, the results were as expected:
     System.out.println("cos(90)="+Math.cos(Math.toRadians(90)));
    If you don't understand my answer, don't ignore it, ask a question.

  7. The Following User Says Thank You to Norm For This Useful Post:

    Johnharrisanglia (April 10th, 2013)

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    Default Re: cos & sin 2d movement

    im trying to do full 360 though maybe my radian knowledge needs revision after 90 what happens in your test? like 180 degrees 270 degree 360/0 degree? cos and sin on each? just to check (and i am sure u know what i mean) but just to check i wanted one axis to say either 1/-1 and the other 0 at these 0/360 90 180 270.

    like i say its doing what i ask it but i dont under stand why, please dont waste any more of your time on it though. does that answer return zero? i wonder about the rest but I'm not putting any more time in to it, so please dont worry n e more il come back to it again at some point

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    Default Re: cos & sin 2d movement

    To see what the values are, write a loop that increments the degrees by 30 and goes from 0 to 360
    and prints out three columns of degrees, sin and cos.
    If you don't understand my answer, don't ignore it, ask a question.

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