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Thread: Matching Game Help

  1. #1
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    Default Matching Game Help

    I am trying to make a matching game. So far I just have the screen set up to display the buttons.
    My program builds fine, but when I run it I get this message and nothing pops up.



    Usage: java [-options] class [args...]
    (to execute a class)
    or java [-options] -jar jarfile [args...]
    (to execute a jar file)
    where options include:
    -d32 use a 32-bit data model if available
    -d64 use a 64-bit data model if available
    -server to select the "server" VM
    -hotspot is a synonym for the "server" VM [deprecated]
    The default VM is server.

    -cp <class search path of directories and zip/jar files>
    -classpath <class search path of directories and zip/jar files>
    A ; separated list of directories, JAR archives,
    and ZIP archives to search for class files.
    -D<name>=<value>
    set a system property
    -verbose:[class|gc|jni]
    enable verbose output
    -version print product version and exit
    -version:<value>
    require the specified version to run
    -showversion print product version and continue
    -jre-restrict-search | -no-jre-restrict-search
    include/exclude user private JREs in the version search
    -? -help print this help message
    -X print help on non-standard options
    -ea[:<packagename>...|:<classname>]
    -enableassertions[:<packagename>...|:<classname>]
    enable assertions with specified granularity
    -da[:<packagename>...|:<classname>]
    -disableassertions[:<packagename>...|:<classname>]
    disable assertions with specified granularity
    -esa | -enablesystemassertions
    enable system assertions
    -dsa | -disablesystemassertions
    disable system assertions
    -agentlib:<libname>[=<options>]
    load native agent library <libname>, e.g. -agentlib:hprof
    see also, -agentlib:jdwp=help and -agentlib:hprof=help
    -agentpath:<pathname>[=<options>]
    load native agent library by full pathname
    -javaagent:<jarpath>[=<options>]
    load Java programming language agent, see java.lang.instrument
    -splash:<imagepath>
    show splash screen with specified image
    See Java SE Documentation at a Glance for more details.


    This is my code:
    /**
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.util.*;
    import javax.swing.*;
    import static java.util.Collections.*;
     
    public class MatchingGame extends JFrame implements ActionListener {
    	private JButton exitButton, replayButton;
        private JButton[] gameButton = new JButton[36];
        private ImageIcon[] ImageArray;
     
        public MatchingGame() {
        	init();
            panel();
            setImages();
            setTitle("MathingGame");
            setDefaultCloseOperation(EXIT_ON_CLOSE);
            setSize(750, 750);
            setVisible(true);	
        }
     
        public void init() {
            for (int i = 0; i < gameButton.length; i++) {
                gameButton[i] = new JButton();
                gameButton[i].addActionListener(this);
            }
            exitButton = new JButton("Exit");
            exitButton.addActionListener(this);
            replayButton = new JButton("Replay");
            replayButton.addActionListener(this);
        }
     
        public void panel() {
     
        	Panel gamePanel = new Panel();
        	gamePanel.setLayout(new GridLayout(6, 6));
     
        	for (int i = 0; i < gameButton.length; i++) {
            	gamePanel.add(gameButton[i]);
        	}
     
        	Panel buttonPanel = new Panel();
        	buttonPanel.add(replayButton);
        	buttonPanel.add(exitButton);
        	buttonPanel.setLayout(new GridLayout(1, 0));
     
        	add(gamePanel, BorderLayout.CENTER);
        	add(buttonPanel, BorderLayout.SOUTH);
     
        }
     
        public void setImages() {
        	for(int i=1;i<19;i++){
        		ImageArray[i] = new ImageIcon("Pictures/"+i+".jpg");
        		gameButton[i].setIcon(ImageArray[i]);
    		}
     
        }
     
        public void actionPerformed(ActionEvent e) {
    		if (exitButton == e.getSource()) {
    		    System.exit(0);
    		}
    		if (replayButton == e.getSource()) {
     
    		}
        }
     
        public static void main (String[] args){
        	new MatchingGame();
        }
     
    }


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Matching Game Help

    when I run it I get this message and nothing pops up.
    That looks the response the java command gives when it is executed without a classname.

    How are you trying to execute the program?
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
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    Default Re: Matching Game Help

    Quote Originally Posted by Norm View Post
    That looks the response the java command gives when it is executed without a classname.

    How are you trying to execute the program?
    I just press the run button in JCreator

  4. #4
    Super Moderator Norm's Avatar
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    Default Re: Matching Game Help

    I guess you need to configure your IDE to use a valid commandline to execute the code.
    If you don't understand my answer, don't ignore it, ask a question.

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