Use pickRandom() to effect how drawTree() works. The number of branches, the angles of the branches, and the lengths of the branches will be varied randomly at each level of recursion. In my program,...
Type: Posts; User: BiggerBore
Use pickRandom() to effect how drawTree() works. The number of branches, the angles of the branches, and the lengths of the branches will be varied randomly at each level of recursion. In my program,...
I am trying to use my random method to change how draw tree works but cannot figure it out. This is what i have so far.
Use pickRandom() to effect how drawTree() works. The number of branches,...
I have tried to get this program working and have made some progress but am stuck figuring out how to do it. Here are the requirements.
a) Constructors
(i) The first constructor just needs to set...
Thank you! Just realized the my main problem was not storing the file into a variable ... I needed to use bitsetanswer=oosa.readObject(); it just seemed that it could not just be a simple...
I cannot figure out how to use the created answer bitset with the one created when the user is taking the test. I put some random data into where it should use the old bitset to see if it worked at...
I finally think i figured it out after lots of searching and reading... This asks questions, stores a bitmap of true questions. How can I compare this to a bitmap created from a user taking the test?...
I am trying to write a 1 or 0 to a bit map and save it to a file. The code below is what I am working with now. My question is what am I doing wrong! I am having problems writing to a bitmap and then...
the program should ask questions from a txt file, input true or false, then write the entered information into a bitmap to be compared with another later.
package lab3;
import...