How do I now make it so that I can click on a second button and store its values without storing the values of the first button again.
Type: Posts; User: Hughes
How do I now make it so that I can click on a second button and store its values without storing the values of the first button again.
I just need the values of row and col at board[row][col] so move.fromRow = row and move.fromColumn= col. Then I need to be able to click a second button so at board[row][col] move.toRow = row and...
I need to be able to click a first button then a second to move the chess piece. I need to call the isvaildmove and move method from my Model. I don't it will be necessary to disable the button since...
Can some one help me find a way so that when i click on a button is marks that as clicked so i can click on another button and move the piece.
public class ButtonListener implements ActionListener...
Did I use it right?
public class Pawn extends ChessPiece {
private Player player;
private boolean firstmove;
protected Pawn(Player player) {
super(player);
boolean firstmove = true;
ok I have no questions for now, but i might later. Thanks for the help.
This is what i have done so far. Going to have to make some more changes.
public boolean isValidMove(Move move, IChessPiece[][] board) {
if (super.isValidMove(move, board) == false) {...
I need to make sure a movement with the pawn is valid. So if I do something like if(move.toRow == move.fromRow){
return false;
}
So how do I only allow the pawn to move 1 spot forward and not...
How do I actually code the move using this method public boolean isValidMove(Move move, IChessPiece[][] board){
}
Yes that is what I am asking.
I need help with the isValidMove Method for my pawn piece. How do I code pawns first move of 2 squares then 1 sqaure after that .
/**
* A player of a chess game.
*
* @author Zachary Kurmas...