Fixed. Im sorry for the long post and thank you for answering
Type: Posts; User: albin1228
Fixed. Im sorry for the long post and thank you for answering
I was wrong
Not yet but its getting there i think.
Well i have changed everything with seperate variables to for example hero.x. Here is the code that makes the Player rectangle move:
public void setXDirection(int xDir){
this.xDir = xDir;
}...
This is some code i have for the rectangle:
Rectangle hero;
int heroX,heroY;
int xDir, yDir;
int width,height;
heroX = 100;
heroY = 100;
Oh okay i will try that in a while
--- Update ---
When i do that it only displays the same coordinates all the time. Its like the rectangles i drew and created as objects arent the same. Im not...
Do you mean like the x and y coordinates or?
Im not even sure what im supposed to put and where. I have never debugged with println before and i have no idea what variables i should print and where even after i red your first post.
I dont know what the problem is and i will probably just give up.
Well i put a println in the following way:
public void collision(){
System.out.println("COLLISION");
if(enemy.intersects(player.hero)){
System.out.println("FALSE");
isGoing = false;...
Well i havenīt fixed the problem. But it seems if(enemy.intersects(player.hero)) is never true...
--- Update ---
This is so annoying. I cant find the problem! Why doesnīt the intersecs work!?
...
Hello again guys!(I wrote another post yesterday)
I have encountered another problem. It is probably another one of these things were i forget to put some code in and it doesnīt work. Well the...