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Type: Posts; User: helloworld922

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    Re: 3D Rotations

    This page has a bunch of useful information on various transformations, including C sample code and mathematical explainations. If you scroll down to Perspective Projection section (about halfway...
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    Re: 3D Rotations

    I wasn't suggesting you had to use those libraries, but rather use the same approach they take to performing transformations.

    From what I see all you need to do is this:

    1. Create a 4x4 matrix...
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    Re: 3D Rotations

    On a slightly unrelated note, you could try adopting the same method used by OpenGL/DirectX for performing 3D transformations by using a 4x4 matrix. This way all transformations (scaling, rotation,...
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