I tried changing gameView a bit, but I still can't get it to work...
gameView:
package com.gravitygamesinteractive.mysticmaze;
import android.view.*;
import android.content.*;
import...
Type: Posts; User: Gravity Games
I tried changing gameView a bit, but I still can't get it to work...
gameView:
package com.gravitygamesinteractive.mysticmaze;
import android.view.*;
import android.content.*;
import...
Yep, its a problem with onDraw. The part that draws the tiles apparantly doesn't work right for some reason.
No, the tiles don't even show up. I'll try changing the background color in onDraw and see if it works.
I can't get them to draw. I'm assuming that its the only thing wrong, but until I know if the onDraw is working right, I can't be sure.
I'm having more trouble with this. I can't seem to spawn objects with an array like I did for CWW...
package com.gravitygamesinteractive.mysticmaze;
import android.view.*;
import...
Yeah, I noticed that but never got a chance to change it. I'll probably do that when I get Eclipse set up with my new computer (I already copied the java source from my android). Also, I'll try using...
I've already made several simpler apps while I was researching android development. The reason I'm not taking full advantage of the android life cycles is because I plan to make both an Android and...
...And Tile.java (object):
package com.gravitygamesinteractive.mysticmaze;
import android.graphics.*;
public class Tile
{
private int x;
I'm using java for the layout, it works better for game development from what I've heard, and when I tried to do a game layout in xml, I failed miserably. Oh, and as for the code I coded it on my...
Hi Gravity Games here and I'm having a little trouble with making a level format. I have an Activity, a custom view, and two classes (the player and the tile object I want to place). First of all,...