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Type: Posts; User: RickD

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  1. Re: how to avoid this concurrent modification exception?

    Alright, both my render method and my entityremove method are apart of my EntityFactory object which is shared between threads. If I made both functions synchronized, it means that one function...
  2. how to avoid this concurrent modification exception?

    I have two threads.

    the main thread and the rendering thread.

    the main thread constantly iterates through my entities lists and makes them think and does game logic, etc..

    the rendering...
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