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Type: Posts; User: olsonpm

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    Re: Problem-specific design question

    I guess that makes sense. Where they might have 6000 monsters with associated skills, but the game only needs maybe 500 of them in memory at a time. That would be the only reason to use it in that...
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    Re: Problem-specific design question

    I'm not a database guy, but I couldn't figure out why they used a database to solve that problem. I will post on their forum to understand that portion.

    It seems to me that as long as your...
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    Re: Problem-specific design question

    Hmm, I'd say I'm familiar with java yet I don't understand how this would work. So say I want the Ninja to highJump, I would then...



    ArrayList<Skill> mySkills = new ArrayList<Skill>...
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    Problem-specific design question

    Say I have a Ninja with certain configurable skills. By configurable, I mean the program reads in a configuration file and adds them in at runtime. ie:



    Ninja:
    color: Red
    Skills:
    -...
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